Update log
Full Urge update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey Everyone,
Extracted changes
- Server
- Gameplay
- Balance
- Fixes
Update v0.96 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.
ADDED - knocked out enemies can now be finished with a head stomp - crop cutter (attachment for cars) - plow (attachment for cars) - new buildable: custom floor - new buildable: pillar wall - new buildable: pillar door - new gameplay setting: peaceful mode - yellow dust can now be lit with a battery igniter - loot now also spawns on normal roads - intro chase can also be skipped by going down the road on foot - enemies can randomly spawn on roads & freeways
CHANGED - driving over dead enemies will fully remove them - building placement won't cancel after confirming (if enough resources) - if you drop an enemy from a plastic bag, he'll target a nearby enemy - car will brake if holding reverse while going forward, and vice versa - shotguns have higher chance to explode limbs and trigger ragdoll - improved burning of breakable objects - removed foundation buildable due to glitches (replaced with custom floor) - stat increase messages will show more often - toggle sprint setting is now enabled by default - hitting/shooting physics objects will add force to them - increased speed of contaminated enemies - neutral animals will move faster if damaged - spoiled flesh & blood can now be used to craft poisoned arrows - projectile damage will one-shot birds & possums - if a door is blocked in one direction, it will open in the other - using an extractor on bone now gives glue - improved vehicle HUD
FIXED - pipe transferred fluid into the wrong tank if multiple tanks were nearby - vehicle could be pushed while standing on top of it - skeleton remains weren't destroyed by cars - couldn't leave the intro area (car collided with an invisible wall at the end of the road) - enemies didn't jump towards player if the player was unreachable - blue cubes appeared after fixing the advanced purifier - wire buildables were burnable - car accelerating while braking - meat burning instantly - enemy didn't turn towards player if the player was on top of something
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