Update log
Full Urge update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey Everyone,
Extracted changes
- Server
- UI and audio
- Fixes
Update v0.81 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.
See you in two weeks!
ADDED - Milfort hospital interior - new billboard variants - far trees - radio towers are now climbable - wind ambient sound on high places (towers, etc.) - hunger/thirst/bladder bar will have name above when inventory is open - building grid optimizations
CHANGED - custom buildings won't be restricted by terrain/soil - bottle HUD won't show sum of all (various) fluids in inventory - increased size of ocean (its corner was visible from high points) - holding Left Alt will hide building grid - adjusted range of view distance setting - adjusted vehicle HUD text
FIXED - plastic bags didn't save objects inside - placing only one side of pillar on a car would sometimes not attach to it - far shallow water would flicker (nearby water will still have slight flicker) - underground water would turn black in certain view angles - some cases of floating flesh chunks
Source
