Full notes
Full Urban Ascend update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Urban Ascend changes
This update introduces a new way to learn the game while improving clarity across progression and systems.
Guided Play Mode (New)
Choose between Guided Play and Free Play when starting
Guided Play walks you through building your first production chain step-by-step
Covers core infrastructure, services, residents, governance, and agriculture
Incidents are paused during the guide so you can focus on building
Progress tracking and clear, readable instructions throughout
Ends with a “City Founded!” moment and direction on what to do next
Clearer Progression Feedback
Newly unlocked buildings now appear immediately in the palette the moment they unlock
No delay between the unlock notification and the building becoming available
Incidents Cleanup
Removed misleading incidents that suggested emergency buildings could resolve them
Systems now reflect how the game actually works
This update makes early gameplay more structured for new players while keeping Free Play unchanged for those who prefer the freedom it offers.
Source
Changelog.gg summarizes and formats this update. How we read updates.
