Hi, For this update I continued working on multiplayer, focusing on a feature that has been requested several times: a shot timer. Shot Time Limits This is a new game settings option that you unlock from the store.
Full notes
Full Up to Par update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions3 changes0 removals
Store
Gameplay
UI and audio
addedShot Time LimitsThis is a new game settings option that you unlock from the store. When turned on, it's designed to keep things moving along and stop people from being able to stall or outright stop the game. You can find in the permanent unlocks section, and it costs 2 shots.
changedShot Time LimitsOnce unlocked, you can chose how long each player has to take a shot. A small circular timer will show when you get close to the end of your time, and if you still haven't moved by the time it's up, you forfeit a shot!
changedCourse ModifiersI've also continued working on the large course modifier update. These are consumable items that you can use to modify courses before you play them. You'll earn these over the course of play, and my goal with these is to let you tweak the game in fun and interesting ways that will also help you get towards your next unlocks.
changedCourse ModifiersThis week I worked primarily on the interface and game flow (When do you chose them? Where do you see your goals? How about the rewards?). I also designed some icons for them - I'll share these in a future update!
addedCourse ModifiersAs always, here's the roadmap of bugs and features that I'll be addressing, and I'm always open to new ideas. Let me know what you'd like to see!
Up to Par changes
addedThis is a new game settings option that you unlock from the store. When turned on, it's designed to keep things moving along and stop people from being able to stall or outright stop the game. You can find in the permanent unlocks section, and it costs 2 shots.
changedOnce unlocked, you can chose how long each player has to take a shot. A small circular timer will show when you get close to the end of your time, and if you still haven't moved by the time it's up, you forfeit a shot!
changedI've also continued working on the large course modifier update. These are consumable items that you can use to modify courses before you play them. You'll earn these over the course of play, and my goal with these is to let you tweak the game in fun and interesting ways that will also help you get towards your next unlocks.
changedThis week I worked primarily on the interface and game flow (When do you chose them? Where do you see your goals? How about the rewards?). I also designed some icons for them - I'll share these in a future update!
addedAs always, here's the roadmap of bugs and features that I'll be addressing, and I'm always open to new ideas. Let me know what you'd like to see!
Hi,
For this update I continued working on multiplayer, focusing on a feature that has been requested several times: a shot timer.
Shot Time Limits
This is a new game settings option that you unlock from the store. When turned on, it's designed to keep things moving along and stop people from being able to stall or outright stop the game. You can find in the permanent unlocks section, and it costs 2 shots.
Once unlocked, you can chose how long each player has to take a shot. A small circular timer will show when you get close to the end of your time, and if you still haven't moved by the time it's up, you forfeit a shot!
I hope this will make for quicker and smoother games with large numbers of players. Let me know what you think!
Course Modifiers
I've also continued working on the large course modifier update. These are consumable items that you can use to modify courses before you play them. You'll earn these over the course of play, and my goal with these is to let you tweak the game in fun and interesting ways that will also help you get towards your next unlocks.
This week I worked primarily on the interface and game flow (When do you chose them? Where do you see your goals? How about the rewards?). I also designed some icons for them - I'll share these in a future update!
As always, here's the roadmap of bugs and features that I'll be addressing, and I'm always open to new ideas. Let me know what you'd like to see!