Hi, This update brings new obstacles, as well as some behind-the-scenes progress on course modifiers. Obstacle Variants This is the first of several updates where I'm planning to add new pieces to the game.
Full notes
Full Up to Par update
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What changed
0 fixes6 additions0 changes0 removals
Gameplay
UI and audio
addedThis update brings new obstacles, as well as some behind-the-scenes progress on course modifiers.
addedObstacle VariantsThis is the first of several updates where I'm planning to add new pieces to the game. I'm excited by this, because even a couple of new pieces can result in a wide variety of generated courses. I know that some of the early courses can feel repetitive after several runs, and so I'm hoping to increase the variation and make each course feel more unique and more fun!
addedObstacle VariantsIn this update, I've started by creating variants of existing obstacles in the woods course. These are the new ones you'll see when playing:
addedCourse ModifiersAlongside the new obstacles, I've been making steady progress on the course modifiers feature. These are consumable items that you can use to modify courses before you play them. You'll earn these over the course of play, and my goal with these is to let you tweak the game in fun and interesting ways that will also help you get towards your next unlocks.
addedCourse ModifiersThis week I primarily worked on the UI - creating icons and starting to implement them within the game flow. Once you earn modifiers, you'll be able to apply them at the very start of a game. There's currently no way to change how you play the first course in a run, so this should add some fun opportunities and make the first few holes more interesting.
addedCourse ModifiersAs always, here's the roadmap of bugs and features that I'll be addressing, and I'm always open to new ideas. Let me know what you'd like to see!
Up to Par changes
addedThis update brings new obstacles, as well as some behind-the-scenes progress on course modifiers.
addedThis is the first of several updates where I'm planning to add new pieces to the game. I'm excited by this, because even a couple of new pieces can result in a wide variety of generated courses. I know that some of the early courses can feel repetitive after several runs, and so I'm hoping to increase the variation and make each course feel more unique and more fun!
addedIn this update, I've started by creating variants of existing obstacles in the woods course. These are the new ones you'll see when playing:
addedAlongside the new obstacles, I've been making steady progress on the course modifiers feature. These are consumable items that you can use to modify courses before you play them. You'll earn these over the course of play, and my goal with these is to let you tweak the game in fun and interesting ways that will also help you get towards your next unlocks.
addedThis week I primarily worked on the UI - creating icons and starting to implement them within the game flow. Once you earn modifiers, you'll be able to apply them at the very start of a game. There's currently no way to change how you play the first course in a run, so this should add some fun opportunities and make the first few holes more interesting.
Hi,
This update brings new obstacles, as well as some behind-the-scenes progress on course modifiers.
Obstacle Variants
This is the first of several updates where I'm planning to add new pieces to the game. I'm excited by this, because even a couple of new pieces can result in a wide variety of generated courses. I know that some of the early courses can feel repetitive after several runs, and so I'm hoping to increase the variation and make each course feel more unique and more fun!
In this update, I've started by creating variants of existing obstacles in the woods course. These are the new ones you'll see when playing:
A Lopsided Bump
A Circular Bump
Ramps Up and Down
There's also a moving obstacle which is a bridge that has two sides - each side opens separately so there's always a path through but it changes position:
Course Modifiers
Alongside the new obstacles, I've been making steady progress on the course modifiers feature. These are consumable items that you can use to modify courses before you play them. You'll earn these over the course of play, and my goal with these is to let you tweak the game in fun and interesting ways that will also help you get towards your next unlocks.
This week I primarily worked on the UI - creating icons and starting to implement them within the game flow. Once you earn modifiers, you'll be able to apply them at the very start of a game. There's currently no way to change how you play the first course in a run, so this should add some fun opportunities and make the first few holes more interesting.
Here's a sneak peek at some of the icons I was working on:
As always, here's the roadmap of bugs and features that I'll be addressing, and I'm always open to new ideas. Let me know what you'd like to see!