Update log
Full Unseen Diplomacy 2 update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings agents! We have a fresh new patch ready and waiting for you to infiltrate your way into. This time we’ve been focusing on the finer details - polishing up existing locations and adding improvements based on player feedback.
Extracted changes
- Gameplay
- Maps
- Server
Direct Control
For those of you not playing ‘full sim’ we’ve added a new walking locomotion method - ‘direct control’. This ties your movement directly to the analog stick, letting you walk forwards, backwards and strafe. If you turn on artificial rotation then the game controls like a ‘traditional’ flat game with movement on one stick and turning on the other. You can choose this with the ‘custom’ locomotion option.
Agent Hawker - Your Assistant
There’s now a new assistant to help you through the tutorials and train to become a stand-out spy! She has her own comic panels so she can keep an eye on you and offer advice wherever you are. Her name is Agent Hawker. Unseen Diplomacy 2 is made near the real life spy base of GCHQ Bude, and Hawker's Hut is right close next to it… so we borrowed that name! Maybe you can suggest another name for her?
Agent Handbook
You can now access the Agent Handbook from the wristwatch. It’s a comprehensive guide to being a super spy - how to use your gadgets, how to avoid hazards and what to do about pesky bots. Since it’s on your wristwatch it’s always available even if you’re in the middle of a mission. Find it in the ‘Support’ section of the wristwatch.
One-handed Action
We had a one-controller mode at launch, but in real-world testing it was behaving a bit finicky so it’s had a bit of an overhaul. If you want to play one-handed, then just connect one controller, and the game will automatically switch. Your wristwatch will be placed on the other arm, you’ll get a bit more time to react when climbing, and your control scheme will update so everything is accessible.
Enhanced Environments
We’ve got a long-term effort to polish up and add variety to all the locations within the game. This time we’ve improved the castle and Mediterranean locations, with reworked textures, additional props and new vfx and sfx.
Input Interrogation
If you’re playing via SteamVR, we’ve reworked the input bindings to take into account the new direct control and one-handed features. This means you’ll have greater choice and flexibility if you want to rebind the controls to your personal taste. We’ll have a separate guide on this shortly!
Interested in seeing what’s next for Unseen Diplomacy 2? Head over to our Trello Roadmap or join our Discord server to discuss the game. Triangular Pixels Discord
v0.3 Patch Notes
Quality Of Life
Added floor for pause stage to prevent vertigo
Brighter credits ‘Stand Here’ area
Added first handbook!
One-handed mode now toggles based on controller connected state, not tracking state.
Updated bindings for new actions and direct locomotion.
Bugs
Photo drop menu now only pops up for mission objectives.
Science lift icon now portal aware, lift door texture fix, load platform added
Fix depth cap not being rendered due to being exactly on the portal surface.
Fix locomotion prompts on the welcome menu.
Don't allow artificial locomotion while in the calibration stage.
Added portal aware body to tutorial icons, make PortalAwareBody support TMP Emoji
Fix wristwatch swapping behaviour.
Alternate MR room detection that should handle vertically stacked rooms properly
Lift logic edge case fixes
Updated hedge maze door piece to clip correctly and
Source
