Update log
Full Unseen Diplomacy 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Events
- Fixes
- Gameplay
- Balance
Unseen Diplomacy 2 – Early Access v0.4.1 Patch Notes
Hot Patch Bun
Season's greetings! As the team is away over Christmas we wanted to send out 2025 with a small update to tie everyone over until the New Year. This is a minor patch just to fix up a few small bugs.
Fixed
All these issues below have been fixed in this update;
Fixed black z-fighting (graphical issues) around mediterranean doors
RT/LT icon didn’'t show on calibration if the menu is beyond the wall collision markers
Locomotion Foot Planting didn’t stop for collision in Release Builds, because of a call which turns out was Editor only. This meant that players can walk through areas of collision when they shouldn’t, making it harder to control.
Minor movement issues around the Industrial theme/
Guillotine didn't have motion smearing.
Photobot could get stuck in an animation.
Some Tutorial 4 Alarms Logic could break.
One of the flipped start rooms, the box could start outside of the room.
Yacht Door collision wasn’t changing when opened, so could cause head darkening.
Fixed some ledges that couldn't be grabbed.
Fixed bug where getting hit by a damage affect could stop the player from being able to pick things up or move their fingers
Fixed rendering issue with lava
Fixed rendering issue with candles in castle mazes
Moved Light position in industrial to stop it looking like its floating in the air
Fixed keycards readers from being too close to doors, and lootbox being slightly in the floor
Clear up photobots if they have ran away and reported on the player
Quality of Life
Enable boundary when using artificial locomotion for player safety (also enabled during respawn and loading screens)
Calibration says "Stand up", but you don't need to do this - we have changed the wording here
Added more spawners to Yacht rooms so more appear more often
Reduced memory usage again due to some Quest OS issue with memory management reappearing
Source
