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Steam News9 July 20250y ago

Demo 0.1.43 - Mostly tech updates

Updated to Unity 6.0, with the hope that this would fix some of the crashes players have been experiencing. Fix : Teleport/Snapturn at staging area now centered around player, and not room center.

Full notes

Full Unoffensible update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions3 changes0 removals
  • Performance
  • Gameplay
  • Balance
  • Maps
changedUpdated to Unity 6.0, with the hope that this would fix some of the crashes players have been experiencing.
fixedFix : Teleport/Snapturn at staging area now centered around player, and not room center.
addedMake it easier to stack towers, less chance of knocking them over while placing new parts on top of it. The force applied from objects held in your hand is now lower.
addedDefault Graphics API switched to Vulkan (9070XT did not work with Dx11 or Dx12). Dx11 and Dx12 can be activated by adding "-force-d3d11" or "-force-d3d12" to commandline arguments in steam (without the quotes ""). Previous versions worked on Dx12.
changedRadar ping also visible outside of known terrain. So enemies in range will always be marked.
changedIncreased visible range beyond fire range. This just gives you more visibility and better chances to act on time.

Unoffensible changes

changedUpdated to Unity 6.0, with the hope that this would fix some of the crashes players have been experiencing.
fixedFix : Teleport/Snapturn at staging area now centered around player, and not room center.
addedMake it easier to stack towers, less chance of knocking them over while placing new parts on top of it. The force applied from objects held in your hand is now lower.
addedDefault Graphics API switched to Vulkan (9070XT did not work with Dx11 or Dx12). Dx11 and Dx12 can be activated by adding "-force-d3d11" or "-force-d3d12" to commandline arguments in steam (without the quotes ""). Previous versions worked on Dx12.
changedRadar ping also visible outside of known terrain. So enemies in range will always be marked.
  • Updated to Unity 6.0, with the hope that this would fix some of the crashes players have been experiencing.

  • Fix : Teleport/Snapturn at staging area now centered around player, and not room center.

  • Make it easier to stack towers, less chance of knocking them over while placing new parts on top of it. The force applied from objects held in your hand is now lower.

  • Default Graphics API switched to Vulkan (9070XT did not work with Dx11 or Dx12). Dx11 and Dx12 can be activated by adding "-force-d3d11" or "-force-d3d12" to commandline arguments in steam (without the quotes ""). Previous versions worked on Dx12.

  • Radar ping now activates when the first unit enters its range. Instead of only checking every 10 seconds for enemies.

  • Radar ping also visible outside of known terrain. So enemies in range will always be marked.

  • Increased visible range beyond fire range. This just gives you more visibility and better chances to act on time.

  • 2nd Camera includes distance fog

Source

Steam News / 9 July 2025

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