Full notes
Full Unoffensible update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Unoffensible changes
Mostly working on new missions for the release version. But balancing changes made for it are now included in the Demo version.
Units prefer to attack less HP targets
Miner tower is removed, only miner building can be used to get resources.
Enemy has stationary gun turrets.
Missile trucks have longer range.
Cooldown to build more items is increased to always be significant. This makes it worth it to buy multiple factories.
The 3rd mission has reduced enemy spawn frequency -> should be a lot easier, but it still takes skill to beat.
Shop items now give a audio feedback when entering them
Reduced default music volume
Radar range and radar vision range are split. Making it possible for vision to out range the radar.
Source
Changelog.gg summarizes and formats this update. How we read updates.
