HomeGamesUpdatesPricingMethodology
Steam News7 January 20242y ago

First Update of the year

Quick update on the current and future state of the game. I did receive some feedback, while not a lot it did align with what I was thinking.

In this update2

Full notes

Full Unnatural Investigations update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions7 changes1 removal
  • Server
  • Gameplay
  • Maps
  • Events
  • Balance
  • Store
changedQuick update on the current and future state of the game. I did receive some feedback, while not a lot it did align with what I was thinking. Currently, the game is more action and less horror, which in general isn't a bad thing. But it's a bit more than I originally planned, and that's the result of several factors. Not one factor is the cause, but a big one is the scope in terms of levels and bosses. Originally I was working with a few others, so the workload was managable, but as I mentioned I am now mostly solo. Now I had all the systems in place, really just needed to build the levels and the bosses, but that in itself is a large task. It's a task I could complete on my own, but it would take years. So what changed? Well, Unreal Engine was the big change. At first, it was a bring everything from Unity in terms of systems and gameplay over to Unreal for its better network integration. And that went relatively smoothly, and fast considering I had 0 experience in Unreal. The change came after I got the game up to and past what I had in Unity. During that time I was focused on that, and once that was done I began experimenting. What I found was I was able to do many things I couldn't do for whatever reason in Unity. And thus I began to ponder.....
removedI've temporarily removed the demo, didn't want people to get the wrong idea about the game because it's going to change. Here are some of the details.
changedFutureUpgraded Host/Join options (Inviting Steam friends)
changedFutureOne large open-ish world map (Not huge, maybe 4 or 5 times the current map size
changedFutureBosses are gone in the way they are now, instead you looking for indirect ways of stopping or banishing them (Think Traps, spells, special weapons)
addedFutureNew death mechanics

Unnatural Investigations changes

changedQuick update on the current and future state of the game. I did receive some feedback, while not a lot it did align with what I was thinking. Currently, the game is more action and less horror, which in general isn't a bad thing. But it's a bit more than I originally planned, and that's the result of several factors. Not one factor is the cause, but a big one is the scope in terms of levels and bosses. Originally I was working with a few others, so the workload was managable, but as I mentioned I am now mostly solo. Now I had all the systems in place, really just needed to build the levels and the bosses, but that in itself is a large task. It's a task I could complete on my own, but it would take years. So what changed? Well, Unreal Engine was the big change. At first, it was a bring everything from Unity in terms of systems and gameplay over to Unreal for its better network integration. And that went relatively smoothly, and fast considering I had 0 experience in Unreal. The change came after I got the game up to and past what I had in Unity. During that time I was focused on that, and once that was done I began experimenting. What I found was I was able to do many things I couldn't do for whatever reason in Unity. And thus I began to ponder.....
removedI've temporarily removed the demo, didn't want people to get the wrong idea about the game because it's going to change. Here are some of the details.
changedUpgraded Host/Join options (Inviting Steam friends)
changedOne large open-ish world map (Not huge, maybe 4 or 5 times the current map size
changedBosses are gone in the way they are now, instead you looking for indirect ways of stopping or banishing them (Think Traps, spells, special weapons)

Quick update on the current and future state of the game. I did receive some feedback, while not a lot it did align with what I was thinking. Currently, the game is more action and less horror, which in general isn't a bad thing. But it's a bit more than I originally planned, and that's the result of several factors. Not one factor is the cause, but a big one is the scope in terms of levels and bosses. Originally I was working with a few others, so the workload was managable, but as I mentioned I am now mostly solo. Now I had all the systems in place, really just needed to build the levels and the bosses, but that in itself is a large task. It's a task I could complete on my own, but it would take years. So what changed? Well, Unreal Engine was the big change. At first, it was a bring everything from Unity in terms of systems and gameplay over to Unreal for its better network integration. And that went relatively smoothly, and fast considering I had 0 experience in Unreal. The change came after I got the game up to and past what I had in Unity. During that time I was focused on that, and once that was done I began experimenting. What I found was I was able to do many things I couldn't do for whatever reason in Unity. And thus I began to ponder.....

Future State

Originally the Unnatural Investigations was meant to be Phasmaphobia with the ability to destroy the ghost(Demons in this case). I had a version of the game in Unity that was more like that, but I couldn't get some of the features I wanted, and the networking was giving me trouble so slowly it became something different.

So after my time in Unreal, and my side project I have started to look back at those systems I wanted and that had more of a horror feel.

I've temporarily removed the demo, didn't want people to get the wrong idea about the game because it's going to change. Here are some of the details.

Future

  • Still 4 player coop

  • Upgraded Host/Join options (Inviting Steam friends)

  • Less gunplay, more melee

  • One large open-ish world map (Not huge, maybe 4 or 5 times the current map size

  • More Investigations

  • Random missions (Missing persons, crime scenes, etc)

  • Equipment, flashlights, scanning tools

  • Fewer enemies, but smarter

  • Bosses are gone in the way they are now, instead you looking for indirect ways of stopping or banishing them (Think Traps, spells, special weapons)

  • New death mechanics

  • More Jump scares

  • More team engagement

  • World events while playing

  • Subplots and twist

Those are the things I am working on, still prototyping them, but I feel good about those. Now below are some systems and things I want but may not add.

Possible

  • Environmental Damage (More so for hidden ways or stuff)

  • Magic in terms of spells both offensive and defensive

  • Different classes

  • Abilities

Those are just a few, more will be added and some removed. With all that said I appreciate those who reached out or commented on the store page. I do apologize for the time it's taking and the changes to the core gameplay.

One last thing, I am working on a second project, started as strictly prototyping but has morphed into something I think will blow people's minds. It's smaller in scope than Unnatural Investigation but has opened the door to many new and cool system ideas for Unnatural Investigation. I will post more on here when the Steam page goes live, but if your looking for a 4 player coop game where your stuck in a research facility with a creature, and potentially one of you is infected then keep an eye out for it.

Thanks again.

Source

Steam News / 7 January 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.