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Steam News18 December 20232y ago

Unnatural Investigations Path Forward

Hi, progress is moving along, slow but steady. At this stage, it's mostly finances that are slowing down progress.

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Full Unnatural Investigations update

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0 fixes4 additions3 changes0 removals
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  • Gameplay
addedHi, progress is moving along, slow but steady. At this stage, it's mostly finances that are slowing down progress. While I work on bosses and enemies, and wait for funds to have new models made or purchased I have been prototyping for other projects. This helps in building more skills in the Unreal engine but also creates new ideas for Unnatural Investigations. I am working on one prototype that may become a side project, but more to come on that later.
addedWith the new ideas and experience I decided to take a look at the game, its systems, and what's good and what may be bad(not fun). This was a reflection of everything about this game, from its start to now. Some things were lost and others gained, but neither were good nor bad.
addedThat being said, the underwhelming reception of the game opens up some new potential paths forward. As I mentioned before the game will be finished, no doubts there but what the final product looks like is not certain. Having little wishlist and even smaller sales in itself is a bummer but it does offer a path forward that successful games don't have.
changedThat path is big changes to the gameplay system, systems that if they were attached to a successful game would hurt or divide the playerbase. Having a little to no player base means I can change anything with little worry of losing or alienating fans or potential players.
addedSo what does all that mean, well simple I have some new ideas and I want anyone who is following this game to have some input. The demo is free so I encourage everyone who has wishlisted the game to download and play. Then I want your feedback on everything, but more specifically on two questions.
changedWhat do I mean, well currently the game is about a 70/30 ratio with action being 70 and horror being 30. Originally it was flipped, but changed over development. So do you want more gunplay, killing lots of monsters or fewer monsters, less shooting, and a darker and potentially scarier experience? Either is a good path, but each path would change the core gameplay.

Unnatural Investigations changes

addedHi, progress is moving along, slow but steady. At this stage, it's mostly finances that are slowing down progress. While I work on bosses and enemies, and wait for funds to have new models made or purchased I have been prototyping for other projects. This helps in building more skills in the Unreal engine but also creates new ideas for Unnatural Investigations. I am working on one prototype that may become a side project, but more to come on that later.
addedWith the new ideas and experience I decided to take a look at the game, its systems, and what's good and what may be bad(not fun). This was a reflection of everything about this game, from its start to now. Some things were lost and others gained, but neither were good nor bad.
addedThat being said, the underwhelming reception of the game opens up some new potential paths forward. As I mentioned before the game will be finished, no doubts there but what the final product looks like is not certain. Having little wishlist and even smaller sales in itself is a bummer but it does offer a path forward that successful games don't have.
changedThat path is big changes to the gameplay system, systems that if they were attached to a successful game would hurt or divide the playerbase. Having a little to no player base means I can change anything with little worry of losing or alienating fans or potential players.
addedSo what does all that mean, well simple I have some new ideas and I want anyone who is following this game to have some input. The demo is free so I encourage everyone who has wishlisted the game to download and play. Then I want your feedback on everything, but more specifically on two questions.

Hi, progress is moving along, slow but steady. At this stage, it's mostly finances that are slowing down progress. While I work on bosses and enemies, and wait for funds to have new models made or purchased I have been prototyping for other projects. This helps in building more skills in the Unreal engine but also creates new ideas for Unnatural Investigations. I am working on one prototype that may become a side project, but more to come on that later.

With the new ideas and experience I decided to take a look at the game, its systems, and what's good and what may be bad(not fun). This was a reflection of everything about this game, from its start to now. Some things were lost and others gained, but neither were good nor bad.

That being said, the underwhelming reception of the game opens up some new potential paths forward. As I mentioned before the game will be finished, no doubts there but what the final product looks like is not certain. Having little wishlist and even smaller sales in itself is a bummer but it does offer a path forward that successful games don't have.

That path is big changes to the gameplay system, systems that if they were attached to a successful game would hurt or divide the playerbase. Having a little to no player base means I can change anything with little worry of losing or alienating fans or potential players.

So what does all that mean, well simple I have some new ideas and I want anyone who is following this game to have some input. The demo is free so I encourage everyone who has wishlisted the game to download and play. Then I want your feedback on everything, but more specifically on two questions.

Do you want more action? or Do you want more horror?

What do I mean, well currently the game is about a 70/30 ratio with action being 70 and horror being 30. Originally it was flipped, but changed over development. So do you want more gunplay, killing lots of monsters or fewer monsters, less shooting, and a darker and potentially scarier experience? Either is a good path, but each path would change the core gameplay.

So if you read this please comment with your feedback and choice here or go to my discord -> https://discord.gg/NGMAAjvbYe and do the emoji poll.

Please note, that either way, the game will continue, but you may see major changes in some features. The demo will be updated as this happens so everyone can experience the game and know if it's for them or not.

Thanks again for reading this and supporting development.

Source

Steam News / 18 December 2023

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