Full notes
Full Unnatural Investigations update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Maps
- Balance
- UI and audio
- Fixes
Summary Version 2.00 is a complete overhaul of all key systems along with the addition of several new systems. The basic gameplay loop has remained the same, search for clues, analyze clues, prepare for the boss, and summon and take on the boss. This is the final major overall, all remaining patches will build on this version.
Updates
In-game, currency added
Loot chest
Find/obtain the clues
Beat boss
In-game store/shop
Buy traps, special items & clue specific tools
Tools are one use while traps and special will carry over
In-game feedback tool add
Use the tool to send bugs/feedback including images for better feedback
Training Level
A new level to help new players jump in and get a feel for how the game plays and what to expect
Five Level
Five new levels, each with its own theme and enemy types
New Enemies
Collectors - Special creatures that are part of a boss's special. Small, fast with ranged attacks
Cultist - Humans in the early stage of demonic corruption. Some have gained the ability to through fire/ice balls.
Demonic Energy Hunters - As you examine clue objects or search chest you will gain demonic awareness. Each level of demonic awareness will summon a higher-level demon. Demonic awareness is specific to each player, potentially there will be multiple DEHs on the map.
Demonic Insect - A flying creature from the demonic realm that spits poison.
Robots - Training humanoid robots found in the training area
Scavenger - Crawfish-looking demonic creatures
Thrall - Vampire-created humanoid husk
Vampire Rat - Gaint mutated rat that was created from drinking vampiric blood
Werewolf - Large wolf-like creatures
Wolf - Large wolves
Wraith - When a player dies more than 3 times a wraith will spawn and steal the player's soul. Other players can kill the wraith and then revive the player. If played solo, it's the end.
Demonic Zombies - Humans who have demonic blood running through their bodies
Bosses
Dark Werewolf - Large humanoid werewolf who wears bone armor
Flesh Ripper - Fast, arms with large blades, has special area attacks
Harvestor - Grotesque demon who summons Collectors to fight with it
Hells Butcher - Large demon, strong and has powerful attacks
Spider Robot - Training level boss
Vampire - Bat-like vampire, can go invisible, heal and return to the fight
Lore
Lore cubes have been added, they don't add any benefit to the game, instead are for those interested in the game's lore
Can be found on each level, hidden
Ammo Type
Acid, Fire, Ice, Holy, Unholy & Silver
Each enemy & boss is weak, strong, or absorbs a specific ammo type
Each ammo produces special effects (for example - fire ammo causes little fire particle effects when hits the enemy)
Control Center
Change ammo type, buy/equip gear and start analyzing clues
UI Updates
New UI, simplified
Data log
Enemy/boss data - You can find enemies/bosses' weaknesses and strengths
Can see relics, runes, and clues found
Shows the boss once clues analyzed
Player Death System
You can die three times, and on the fourth, you will be spawned in the holding bay under the command center.
There are cameras for you to view while you wait for your teammates to find and kill a wraith to regain your soul
If everyone dies 4 times before finding and killing the wraith or if you are playing solo, it's game over.
You won't get a payout if you permanently die.
You lose money for each death you have and can only be revived once
Specials
Single Ammo/Health kits are free with a cooldown, however, only one special can be equipped at a time.
Traps are useful and can be bought and placed using the same special system
Equipment
Like specials, there are headgear, two tool slots, and your special slot.
Tool slots are one-use items, you can't unequip, equipping a different tool will destroy the slotted tool.
Completing or changing levels destroys tools, but not special amounts or unused tools
Physically based damage
Enemies now have location-based damage, some take more from headshots
New Enemy deaths
Some enemies' heads will explode if hit
Some will explode
Some will dissolve
Enemy AI
Enemies now have needs
They will seek out and look for needs based on what type of enemy they are
Enemies now can hear
They can hear and investigate gunshots, footstep sounds, and other sound-related events
Enemies received overall improvements in all aspects such as sight, attack ranges, etc
Runes
Runes are tall red crystal pillars
There are only 3 per level and each needs to be destroyed to remove the protective barrier around the boss summon platform
Relics
You need to find 7 relics that lite fires around the boss summon platform
All need to be lit before the boss can be summoned
Removed
The original clue process has been removed
The original boss summon code has been removed
Some particles have been removed to reduce lag
Bugs
All bugs have been found during the internal test, we expect new ones to appear as more people play with different systems
Bugs will be fixed as found
Please use the feedback tool, steam or discord to report
Discord - https://discord.gg/23PnY5XFJD
Notes
This will be the patch notes format going forward
Bug Fixes & small tweaks will be posted every Sunday
Large patches with new enemies, levels, or systems will be posted last day of each month
Experimental builds are available for those who would like to test the feature before full releases (Go to discord to get password)
This is the largest patch, some features or additions may have been missed or potentially left out to allow for game surprises
Trello will have been updated when this patch goes live, check it out for a look into what's coming next
Source
Changelog.gg summarizes and formats this update. How we read updates.
