Full notes
Full Unnatural Investigations update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
Unnatural Investigations changes
Just a small update on progress for the next build.
All systems have been reworked and are working
Previous known bugs have been fixed
Several new systems have been added
Final gameplay loop has been established
There is still more to be completed before this build will go live, however this is the last build where systems will be changed and after it releases focus will turn to new bosses and levels. Below are some of the task left before this build goes live.
UI Update (going for a simple but nice looking UI.)
Need more levels
Enemies and bosses need reworks
Once all is complete, several weeks of bug testing
New things coming in next build
Training level - This level will serve to help new players get in and understand the systems
Player death now means something - you can die 3 times
Enemy AI has been updated, they now have needs and can hear
New equipment system
Refined in game task (searching corpse, looking for spirits, demonic awareness.etc)
Two load outs, Light & Heavy, each get a different pistol and special
Removed health and ammo table, moved to special equipment
Traps, health kits & ammo placement has visible ghost showing were will be placed
Game lore and story will be in
Levels will be themed and set in different time periods with some chance of unique bosses
Hidden walls and special collectibles will be added
Light and Sound updates to levels, players and enemies
Interactables have been updated for easier use
Removed locked doors and replaced with quick action open
Several new systems added, more details on these in once new build is released
The overall gameplay remains intact in the new build. Mission is still the same, find clues, learn boss, summon and then kill.
Thanks everyone for continued support.
Source
Changelog.gg summarizes and formats this update. How we read updates.
