What changed
0 fixes4 additions3 changes0 removals
changedDevelopment Update 4 News Progress has been great, with both internal and external testing we have a solid set of systems and the core gameplay loop fully defined. We tested out several different modes and several different systems and we are ready to move to stage two of our alpha progress.
addedAlpha Stage 2 This stage of production will focus on the main mode, Investigation & Elimination. This has been the highest-rated mode and the original foundation for the game. During this stage focus will be on close to the final polish on the systems, enemies, and one level. Once complete, bug test and gameplay flow will be tested. After that, we will move to add in more levels with the goal of 10 levels.
addedWhat Will Be New
changed(For example - fire ammo will eventually light some enemies on fire causing damage over time)
changedEnemies are getting a big update, they will be smarter and more varied in attacks. They will also take damage based on where you shoot them. Some will fall faster to headshots.
addedNext Patch A new patch will be released soon with the last update for stage one Alpha, it will give you an idea of how the task will be and introduce the shop where you can spend money you find and earn in-game. The enemies will be a little off in this patch as no work has been done on them for this patch. This patch is meant to show the direction we are going with systems. The patch after this patch will completely change the maps, enemies, and a few systems and will be close to the final in terms of features.
Unnatural Investigations changes
changedDevelopment Update 4 News Progress has been great, with both internal and external testing we have a solid set of systems and the core gameplay loop fully defined. We tested out several different modes and several different systems and we are ready to move to stage two of our alpha progress.
addedAlpha Stage 2 This stage of production will focus on the main mode, Investigation & Elimination. This has been the highest-rated mode and the original foundation for the game. During this stage focus will be on close to the final polish on the systems, enemies, and one level. Once complete, bug test and gameplay flow will be tested. After that, we will move to add in more levels with the goal of 10 levels.
addedWhat Will Be New
changed(For example - fire ammo will eventually light some enemies on fire causing damage over time)
changedEnemies are getting a big update, they will be smarter and more varied in attacks. They will also take damage based on where you shoot them. Some will fall faster to headshots.
Development Update 4 News Progress has been great, with both internal and external testing we have a solid set of systems and the core gameplay loop fully defined. We tested out several different modes and several different systems and we are ready to move to stage two of our alpha progress.
Alpha Stage 2 This stage of production will focus on the main mode, Investigation & Elimination. This has been the highest-rated mode and the original foundation for the game. During this stage focus will be on close to the final polish on the systems, enemies, and one level. Once complete, bug test and gameplay flow will be tested. After that, we will move to add in more levels with the goal of 10 levels.
What Will Be New
Ammo types will change and have effects on all enemies.
(For example - fire ammo will eventually light some enemies on fire causing damage over time)
Enemies are getting a big update, they will be smarter and more varied in attacks. They will also take damage based on where you shoot them. Some will fall faster to headshots.
Some minor tweaks to the corpse task
Next Patch A new patch will be released soon with the last update for stage one Alpha, it will give you an idea of how the task will be and introduce the shop where you can spend money you find and earn in-game. The enemies will be a little off in this patch as no work has been done on them for this patch. This patch is meant to show the direction we are going with systems. The patch after this patch will completely change the maps, enemies, and a few systems and will be close to the final in terms of features.
Roadmap A new road map will be created for Stage 2 Alpha and linked once ready. The plan is to in the next few months get the Investigation & Elimination mode feature complete. Once complete a new map each patch is until around 10 maps are fully complete. Enemies & Bosses will grow during this time too and once all the maps are in and all the bosses are in we will either pivot to release or move onto a new mode.
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