Update log
Full Unnamed Space Idle update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
The next content update is finally here! I really need to work on keeping the gaps between content smaller, this was a bit long. Be sure to swing by the Discord as got a shorter giveaway then normal running for this update!
Also, to help you get through this new content faster than I can make it there is a temporary code "Get me to new content faster" good through may 5th.
New Content
Sectors up to 158
A biiiiig new ship type at 150 with some combat changes
New fleet galaxies
Expanded and new systems
More Steam Achievements
Changes
Added a 3rd Reactor Powercell, if you had baseline loops above 9 it will be reset to 9
Splice Adaptations and Specimen Research all now have level caps
Tether warps Skein gain increase per difficulty increased to x1.35
Residuum persist tier upgrade moved to galaxies instead of reinforce
Unstable Transit Grid Buffed modifier no longer creates teleports slots
Changed intro to not auto-advance, so players can read story as quickly or slowly as they want
Core Auto Upgrade All now only affects filtered types (All, Weapons, Defense, etc.)
Several text changes/improvements for consistency
Added hide completed option to achievements
Fighter Efficiency renamed to Capital Resource Gain
Other stuff that I did so long ago I forgot
(Accessibility) Shield text now has settings for font outline + disable color change based on % remaining
Fixes
Fixed tutorial highlight issue
Fixed minor text issues
Fixed Reactor auto power manage not auto power managing when uncapping power boosts
Fixed script error when checking for missing stats
Fixed Accumulation Upgrade displaying wrong button state/progress for some upgrades
Fixed number formatting for "Preview" shard tooltips
Fixed Reactor button getting stuck flashing red in some situations
Fixed tutorial highlight sometimes pointing to wrong place
Fixed warp progress sometimes being wrong
Fixed hangar targeting sometimes being confused
Source
