Unnamed Space Idle
Steam News 28 April 202622d ago

Content Update

The next content update is finally here! I really need to work on keeping the gaps between content smaller, this was a bit long. Be sure to swing by the Discord as got a shorter giveaway then normal running for this upd…

Update log

Full Unnamed Space Idle update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

10 fixes8 additions3 changes1 removal
  • Gameplay
  • Fixes
addedAlso, to help you get through this new content faster than I can make it there is a temporary code "Get me to new content faster" good through may 5th.
addedNew ContentA biiiiig new ship type at 150 with some combat changes
addedNew ContentNew fleet galaxies
addedNew ContentExpanded and new systems
addedChangesAdded a 3rd Reactor Powercell, if you had baseline loops above 9 it will be reset to 9
addedChangesSplice Adaptations and Specimen Research all now have level caps

The next content update is finally here! I really need to work on keeping the gaps between content smaller, this was a bit long. Be sure to swing by the Discord as got a shorter giveaway then normal running for this update!

Also, to help you get through this new content faster than I can make it there is a temporary code "Get me to new content faster" good through may 5th.

New Content

  • Sectors up to 158

  • A biiiiig new ship type at 150 with some combat changes

  • New fleet galaxies

  • Expanded and new systems

  • More Steam Achievements

Changes

  • Added a 3rd Reactor Powercell, if you had baseline loops above 9 it will be reset to 9

  • Splice Adaptations and Specimen Research all now have level caps

  • Tether warps Skein gain increase per difficulty increased to x1.35

  • Residuum persist tier upgrade moved to galaxies instead of reinforce

  • Unstable Transit Grid Buffed modifier no longer creates teleports slots

  • Changed intro to not auto-advance, so players can read story as quickly or slowly as they want

  • Core Auto Upgrade All now only affects filtered types (All, Weapons, Defense, etc.)

  • Several text changes/improvements for consistency

  • Added hide completed option to achievements

  • Fighter Efficiency renamed to Capital Resource Gain

  • Other stuff that I did so long ago I forgot

  • (Accessibility) Shield text now has settings for font outline + disable color change based on % remaining

Fixes

  • Fixed tutorial highlight issue

  • Fixed minor text issues

  • Fixed Reactor auto power manage not auto power managing when uncapping power boosts

  • Fixed script error when checking for missing stats

  • Fixed Accumulation Upgrade displaying wrong button state/progress for some upgrades

  • Fixed number formatting for "Preview" shard tooltips

  • Fixed Reactor button getting stuck flashing red in some situations

  • Fixed tutorial highlight sometimes pointing to wrong place

  • Fixed warp progress sometimes being wrong

  • Fixed hangar targeting sometimes being confused

Source

Steam News / 28 April 2026

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