Update log
Full Unnamed Space Idle update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Fixes
- Improved Splice Discipline automation post 148 Reinforce upgrade when set to Rank priority
- Improved behavior of resource usage when retrofitting late game (new cores get auto upgraded first if applicable)
- Added an automation upgrade for Compute Strata to prioritize expertise (get one level in each first)
- Colossal enemy health bar hover now shows their number if more than one of the same type to help with targeting
- Fixed Titan resource gain to account for spawn time gap and fixed per second display
- Fixed offline base calculations going a bit haywire
- Fixed colossal showing up on route choice some times
- Fixed Veil Shift to side routes putting you in wrong spot sometimes
- Fixed shield regen not stopping properly on Colossal when part is destroyed
- Fixed enhancement field sometimes not applying on first enemies spawned
- Fixed targeting options being wrong when exiting a Warp
- Fixed fast Array Capacity Cap changes causing Elements to be removed when they could still fit
- Fixed broken Discord role linking for S75+ (again)
- Fixed odd boss behavior when cancelling warp
- Fixed tutorial highlight issue
- Typo fixes
Source
