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Steam News14 July 20261mo ago

Content Patch Version 0.81.0.0

This patch includes new sectors and a new galaxy and various other changes. One of the more major changes is a rework to the start of the Splice system.

In this update5

Full notes

Full Unnamed Space Idle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes10 additions5 changes2 removals
  • Gameplay
  • Store
  • Balance
  • Fixes
  • UI and audio
  • Events
addedThis patch includes new sectors and a new galaxy and various other changes. One of the more major changes is a rework to the start of the Splice system. Splice has been a system people struggle to fully understand since the very start, hopefully these changes will improve that. There are no changes if you already had Splice unlocked though.
addedNew contentSectors up to 166, new Galaxy unlocks after Reintegration
addedChangesSpliced crew got new tutorial and initial set of unlocks to improve onboarding (no change if you already unlocked it)
addedChangesAdded AI upgrade for Strata Growths to automatically switch to next when capped
addedChangesAdded AI Upgrade for fleet to auto spend Instability
addedChangesTitan Array now has optional type indicators for elements

Unnamed Space Idle changes

addedThis patch includes new sectors and a new galaxy and various other changes. One of the more major changes is a rework to the start of the Splice system. Splice has been a system people struggle to fully understand since the very start, hopefully these changes will improve that. There are no changes if you already had Splice unlocked though.
addedSectors up to 166, new Galaxy unlocks after Reintegration
addedSpliced crew got new tutorial and initial set of unlocks to improve onboarding (no change if you already unlocked it)
addedAdded AI upgrade for Strata Growths to automatically switch to next when capped
addedAdded AI Upgrade for fleet to auto spend Instability

This patch includes new sectors and a new galaxy and various other changes. One of the more major changes is a rework to the start of the Splice system. Splice has been a system people struggle to fully understand since the very start, hopefully these changes will improve that. There are no changes if you already had Splice unlocked though.

New content

  • Sectors up to 166, new Galaxy unlocks after Reintegration

Changes

  • Spliced crew got new tutorial and initial set of unlocks to improve onboarding (no change if you already unlocked it)

  • Added AI upgrade for Strata Growths to automatically switch to next when capped

  • Added AI Upgrade for fleet to auto spend Instability

  • Titan Array now has optional type indicators for elements

  • Improved turret targeting when barriers are involved

  • Fleet battles that are undone will still deploy the ships you used before if nothing else is available

  • Fleet battles that have a previous clear that is too expensive to deploy now still deploy it but you can't start the battle

  • Combat Amp can now absorb 1 stray hit every 10 seconds and charges slightly faster

  • Added a push reminder setting for tether warps

  • Switched 150+ shards to all come from colossal instead of smaller ships

  • Removed 2 of the more egregious galaxy achievements

  • Fleet upgrades will now be auto purchased once you max the artifacts in a galaxy

  • Sector saves now occur for Veil Region clears also

Splice Onboarding improvements

  • Completely new tutorial and initial set of unlocks to improve onboarding

  • Removed swapping of Aspects, they now both start available

  • Acclimation has been renamed Resistance

  • Automation locked until initial onboarding finished and got its own tutorial

Fixes

  • Fixed module queue estimates

  • Fixed base 6 being in awkward spot post 150 if you did not fully unlock the final upgrades

  • Fixed some late game acclimation rate upgrades not taking effect immediately

  • Fixed late game wonky life bar size on exit fleet

  • Fixed Deflector shield not loading for loadouts

  • Fixed typos

  • Changed "Toggle Auto Buy All" in Reactor Overdrive to disable all if mixed settings

  • Other minor fixes

  • Fixed edge case in Compute Challenge, not generating any salvage

  • Fixed achievements sometimes loading twice

  • Fixed crash if retrofitting to non-Titan ship in non-Surface layer

What's next

I want to keep a decent cadence to these content patches, but there are 2 VERY big non content related patches on the horizon that miiiiiiiiiiiiiiight futz that up a bit.

The first is the MASSIVE mobile UI rework that doesn't have much relevance to steam players but will add some new help stuff that should be quite nice!

After that is a smaller ui update for PC that will just smooth some roughness and introduce some "Im a real 1.0 game now" things like a main menu, save slots, music etc.

Then its more content and a full 1.0 patch!

Source

Steam News / 14 July 2026

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