Update log
Full Unnamed Space Idle update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
2025 Recap
There were 81 patches in 2025, which averages out to 1 every 4-5 days. In addition to tons of QoL and bug fixing, there were several major updates, here are the highlights:
Challenges improved with in game tips and pre-made ship loadouts.
Unstable Transit format updated to be its own mini-roguelite.
Engine updated to latest version.
A ton of new content, ~25 new sectors and 4 new galaxies.
A huge rebalance pass to make 80+ and fleet less of a slog.
Some approximate stats for the year!
216k total players (that hit sector 2 or higher), 34k active within the last week, 2k at sector 140+
101k galaxy completions, 370k Unstable Transit runs, over 234k advisors set.
The wiki also got updated a ton and looks great thanks to the amazing peeps working on it with over 1000 edits.
Whats coming up in 2026 (or later)
More Content With the big rebalance patch done and Spacemas wrapping up, I am getting started on the next chunk of content, and it's gonna be a big one.
Sector 150 is going to have a large transition similar to the one at 75 that introduces a new class of ship, changes to the main combat area, and updates or changes to some of the systems. I have a bunch of ideas for this new leg of the game but nothing is at all concrete. While this patch may take a while since it's such a big change, hopefully once it's done I can hit a more regular update cadence
although I said this for the 75 patch and fleet patch and didn't, so I wouldn't bet on it
.
Of course, 144-150 still needs to be done and will be far faster, but I am probably not doing a separate patch for that before the 150+ content patch is ready, unless it really drags out development time wise.
UI Rework The main UI rework is for mobile (and thus not relevant here). Alongside that though, PC is going to get a minor UI rework also, mostly just fixing up the more atrocious parts and doing things like an improved tutorial system and better info on what resets or doesn't for prestige and reinforce etc. This will also include the long awaited main menu and save slot system.
1.0 Update The 1.0 update will come after the 150+ content patch and UI Rework are done. But it has some additional changes that don't necessarily need to go into either of those updates.
This will finally be where some semblance of a story comes into play, and hopefully some cool "cutscene" artwork. It's possible this partly comes online with the UI Rework, as it's a convenient time to build those systems, but the actual bulk of the "content" that goes there will be with this 1.0 update.
I'm also planning a pass of the early game, as while it's pretty solid overall, there are some stubborn slow spots and minor issues to smooth out.
And finally, I'd like to do a pass on the supported languages to make sure they cover all the current content (and possibly add more).
My goal for 1.0 is to have the game in a polished and "complete" feeling state, with a good starting experience and all the expected trappings. Steam treats games not in early access a bit differently, and we will get a stab at the front page with this update and coming out of early access. So this will come only
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