Full notes
Full Unknown Planet update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, update 8 is live. This update includes:
What changed
- Gameplay
- UI and audio
- Maps
Added bosses to the game
2 bosses and 2 boss lairs (spawners)
Defeating bosses is now required to unlock building and crafting tiers
Added electronics tier
Electronics workbench
Battery powered buildings
Hand drill
Welding torch
QOL
Map is now full screen
Floors and walls no longer have icons on the map
Map icons scale with zoom level so they are visible when zoomed out
New indicators for player rotation and highlighting objects
Boss spawners can be located by hovering the mouse over locked building buttons
Floor remover tool for removing floor tiles
Floors and walls are now forced to snap to grid
Any builder tool can build any blueprint tier, but at different speeds
Shadows cast by lights (in some cases) are higher resolution
The camera is positioned at a lower angle
UI improvements
New world generator
Generates rivers and landmasses
New biomes
New resources
New crafting recipes
Bosses
The game now has bosses which are larger and beefier than normal enemies and they have an additional attack besides melee. They can only be spawned by damaging their lair. And each boss can only be spawned 4 in-game days apart. The building and crafting tiers are now locked and you have to defeat a specific boss to unlock a specific tier. The boss lairs can be located if you hover the mouse over the locked building button and an arrow will point you in the right direction.
Electronics
The base electronics crafter, now introduces the electronic tier in the game. And also introduces battery powered buildings to the game. These types of buildings have to be recharged with a battery. New tools include the hand drill and welding torch. The hand drill mines resources much faster than any axe or tool and the welding torch is for constructing blueprints faster.
QOL
The map panel has been reworked. It’s now full screen and the zoom level doesn’t affect the icons sizes. So even if you zoom out, you can still see the player and the buildings on the map.
The player has a new rotation indicator which is an arrow that points in what direction the player is attacking/mining. And highlighting objects no longer highlight the whole object, but rather there’s an indicator on the ground.
Floors and walls are forced to snap to grid when being placed and floors can now be removed with a special tool. Builder tools can construct a blueprint from any tier, but the higher tier tools construct faster.
World generator
The world generator was reworked completely from scratch and it now generates a terrain with rivers and landmasses and bridges that connect the landmasses. It also generates biomes differently including 2 new biomes. One of the new biomes is empty (as of right now) and the other one has new resources in it.
New items
At this point I’ve lost track of what is new in the game and what is not, so these are all the items in the game, so far.
As always, feedback is appreciated. And have fun playing.
Source
Changelog.gg summarizes and formats this update. How we read updates.
