HomeGamesUpdatesPricingMethodology
Steam News12 October 20214y ago

Update 8 - Bosses

Hello everyone, update 8 is live. This update includes: Added bosses to the game 2 bosses and 2 boss lairs (spawners) Defeating bosses is now required to unlock building and crafting tiers Added electronics tier Electro

Full notes

Full Unknown Planet update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone, update 8 is live. This update includes:

What changed

0 fixes11 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Maps
addedAdded bosses to the game 2 bosses and 2 boss lairs (spawners) Defeating bosses is now required to unlock building and crafting tiers
addedAdded electronics tier Electronics workbench Battery powered buildings Hand drill Welding torch
addedQOL Map is now full screen Floors and walls no longer have icons on the map Map icons scale with zoom level so they are visible when zoomed out New indicators for player rotation and highlighting objects Boss spawners can be located by hovering the mouse over locked building buttons Floor remover tool for removing floor tiles Floors and walls are now forced to snap to grid Any builder tool can build any blueprint tier, but at different speeds Shadows cast by lights (in some cases) are higher resolution The camera is positioned at a lower angle UI improvements
addedNew world generator Generates rivers and landmasses New biomes New resources
addedNew crafting recipes
addedBossesThe game now has bosses which are larger and beefier than normal enemies and they have an additional attack besides melee. They can only be spawned by damaging their lair. And each boss can only be spawned 4 in-game days apart. The building and crafting tiers are now locked and you have to defeat a specific boss to unlock a specific tier. The boss lairs can be located if you hover the mouse over the locked building button and an arrow will point you in the right direction.
  • Added bosses to the game

    • 2 bosses and 2 boss lairs (spawners)

    • Defeating bosses is now required to unlock building and crafting tiers

  • Added electronics tier

    • Electronics workbench

    • Battery powered buildings

    • Hand drill

    • Welding torch

  • QOL

    • Map is now full screen

    • Floors and walls no longer have icons on the map

    • Map icons scale with zoom level so they are visible when zoomed out

    • New indicators for player rotation and highlighting objects

    • Boss spawners can be located by hovering the mouse over locked building buttons

    • Floor remover tool for removing floor tiles

    • Floors and walls are now forced to snap to grid

    • Any builder tool can build any blueprint tier, but at different speeds

    • Shadows cast by lights (in some cases) are higher resolution

    • The camera is positioned at a lower angle

    • UI improvements

  • New world generator

    • Generates rivers and landmasses

    • New biomes

    • New resources

  • New crafting recipes

Bosses

The game now has bosses which are larger and beefier than normal enemies and they have an additional attack besides melee. They can only be spawned by damaging their lair. And each boss can only be spawned 4 in-game days apart. The building and crafting tiers are now locked and you have to defeat a specific boss to unlock a specific tier. The boss lairs can be located if you hover the mouse over the locked building button and an arrow will point you in the right direction.

Electronics

The base electronics crafter, now introduces the electronic tier in the game. And also introduces battery powered buildings to the game. These types of buildings have to be recharged with a battery. New tools include the hand drill and welding torch. The hand drill mines resources much faster than any axe or tool and the welding torch is for constructing blueprints faster.

QOL

The map panel has been reworked. It’s now full screen and the zoom level doesn’t affect the icons sizes. So even if you zoom out, you can still see the player and the buildings on the map.

The player has a new rotation indicator which is an arrow that points in what direction the player is attacking/mining. And highlighting objects no longer highlight the whole object, but rather there’s an indicator on the ground.

Floors and walls are forced to snap to grid when being placed and floors can now be removed with a special tool. Builder tools can construct a blueprint from any tier, but the higher tier tools construct faster.

World generator

The world generator was reworked completely from scratch and it now generates a terrain with rivers and landmasses and bridges that connect the landmasses. It also generates biomes differently including 2 new biomes. One of the new biomes is empty (as of right now) and the other one has new resources in it.

New items

At this point I’ve lost track of what is new in the game and what is not, so these are all the items in the game, so far.

As always, feedback is appreciated. And have fun playing.

Source

Steam News / 12 October 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.