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Steam News23 June 20215y ago

Update 7

Update 7 is out, just make sure to update your game on Steam. Update 6 was released about a month ago, but that update contained only QOL and UI updates. It didn’t have any new content so I didn’t post about it.

Full notes

Full Unknown Planet update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions3 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Compatibility
addedUpdate 6 was released about a month ago, but that update contained only QOL and UI updates. It didn’t have any new content so I didn’t post about it. I’ll include some of the new things in update 6 in this post.
addedStructuresFences with torches and standalone torches don’t consume any fuel, so they can be used to light up the environment at night without having to pay attention to fuel consumption. And they can be set to automatically turn on during the night and turn off during the day. So, light at night is less of an issue.
changedStructuresBuildings are now organized in tiers. Different builder tools can build different tiers of buildings. There are currently 2 tiers in the game: primitive and metal. These are the current available buildings in the game:
addedStructuresBuildings now have hp. And you can damage them with anything that deals damage except for builder tools. Builder tools can be used to repair buildings of the same tier as the tool itself.
addedNew UIThe UI was updated across the board. It has a new color scheme, new icons, tooltips and scrollbars to make some things clearer, and some elements were moved around to make the UI more organized.
changedNew UITooltips now contain a bit more information. And some text is color coded to make it easier to read important things at a glance. Tooltips now contain the hp of an object. Enemies are highlighted when you hover the mouse over them and they have a tooltip which includes their hp.

Update 7 is out, just make sure to update your game on Steam.

Update 6 was released about a month ago, but that update contained only QOL and UI updates. It didn’t have any new content so I didn’t post about it. I’ll include some of the new things in update 6 in this post.

Structures

This update introduces structures to the game. Structures are fences, doors, floors, and torches. Currently there is the primitive and metal tier versions of these structures.

You can build them free form, or you can snap them to grid for a nice layout. The structures are designed to build seamlessly when they are snapped to the grid. Every tier contains a fence, fence with torch, floor and a standalone torch.

Fences with torches and standalone torches don’t consume any fuel, so they can be used to light up the environment at night without having to pay attention to fuel consumption. And they can be set to automatically turn on during the night and turn off during the day. So, light at night is less of an issue.

Buildings are now organized in tiers. Different builder tools can build different tiers of buildings. There are currently 2 tiers in the game: primitive and metal. These are the current available buildings in the game:

Buildings now have hp. And you can damage them with anything that deals damage except for builder tools. Builder tools can be used to repair buildings of the same tier as the tool itself.

New UI

The UI was updated across the board. It has a new color scheme, new icons, tooltips and scrollbars to make some things clearer, and some elements were moved around to make the UI more organized.

Tooltips now contain a bit more information. And some text is color coded to make it easier to read important things at a glance. Tooltips now contain the hp of an object. Enemies are highlighted when you hover the mouse over them and they have a tooltip which includes their hp.

When you open the map, you can now drag it around and zoom in quite a bit. There 2 buttons on the map, one that zooms out and resets the whole map and the other button, zooms in and focuses on the player. The player icon now rotates according to the player rotation. Buildings that are placed are now also visible on the map.

Rotation indicator

When the attack button is pressed there is now an indicator that shows the exact point that the player is rotating towards. And if the mouse hits an object, then the rotation of the player snaps to the base of the object.

Other stuff

  • Over the last 3 patches or so, I refactored the saving/loading system in the game, because the previous system was causing a lot of issues for maintaining save files compatibility between updates. Because the game is changing so much from update to update, maintaining save file compatibility became very time consuming. The new system however doesn’t have those issues and in update 7, this new system is done. Hopefully, this means, now I can spend more time adding new things to the game rather than doing backend coding that nobody cares about.

  • Ammo now has a dedicated slot found in the equipment UI. If you want to use your ammo, it needs to be put in that slot.

  • Every non-UI button in the game can now be rebinded

Source

Steam News / 23 June 2021

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