In this update4
Full notes
Full Unknown Operations : The Habitus update
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What changed
- Gameplay
- Fixes
- Performance
Unknown Operations : The Habitus changes
Gameplay
Fixed weapon holstering after vaulting/overcoming an obstacle
Fixed storing a weapon into the inventory when it was picked up as an additional weapon
Minor Post Process Volume tweaks
AI & NPC
Fixed NPC getting up after being hit by a vehicle
fixed incorrect SK mesh position initialization
added a bone velocity check
stand-up initialization now happens only after reaching a certain velocity threshold
Systems
Improved inventory workflow and tag system for managing items inserted into the inventory
Updated the function responsible for adding items to the inventory
Added a limit check for allowed item classes (e.g., you can carry two grenade types, but a third type won’t be added)
Fixed inventory name
Added a check to ensure the player is on the ground during loading (in World Partition the player sometimes fell through)
Added random spawn to the Spawn Manager (preparation for “skirmish”)
Updated Quest System
Updated DLSS 4 and FSR 4.0.3
Assets & Data
Fixed material display on mesh instances
fixed missing texts in dialogs
Updated the intro cutscene (changed camera positions after level edits)
Source
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