Full notes
Full Unknown Operations : The Habitus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Performance
Update 0.1.9.2
Gameplay
Fixed issue where shooting was not possible after throwing a grenade.
Fixed grenade selection.
Minor adjustments to player actions (Reloading, Sprint, Hold Breath).
Updated player character setup for use in cutscenes.
Fixed incorrect loading of remaining ammo in weapons.
AI & NPC
Adjusted NPC weapon spawning for faster activation.
Fixed issue where an NPC that was supposed to be dead appeared inactive but still standing after loading.
Fixed issue where NPCs did not correctly activate after the player moved too far away.
Fixed stamina regeneration issue caused by incorrect parameter settings.
Reworked vehicle-mounted weapon activation (cannons, machine guns) for NPC-controlled vehicles.
Reworked NPC behavior — new system and redesigned condition structure for task activation.
Systems
Updated vehicle damage system.
Added new spawn function via Spawn Manager.
Fixed crash caused by repeated game loading.
Updated CutScene Manager to use the player character during cutscene playback.
Assets & Data
Fixed missing remote control for door opening.
Updated idle animations for MP40.
Identified issue causing the “floating hand” bug.
Source
Changelog.gg summarizes and formats this update. How we read updates.
