Full notes
Full Unknown Operations : The Habitus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Performance
- Maps
- Fixes
Gameplay
For widgets (Map, Journal, Inventory) added deactivation with the same key used for activation.
Reworked AnimBP for the player character (animation layer).
Created animation layers for weapons and objects that can be held in hand.
Based on the AnimBP changes, reworked animation management in the player character.
Adjusted weapon lowering next to friendly NPCs (the logic should no longer flip).
Reworked player state transitions (crouching, prone).
Reworked sprint logic (if the player keeps holding sprint after stamina is depleted, sprint automatically resumes when stamina is restored).
Implemented more footstep sounds.
Added weapon icons to the player's HUD.
Changed the display function of held items in the HUD.
Updated the logic for automatic activation of weapons and items the player can hold.
Updated possess/unpossess logic for vehicles usable by the player.
Interactive lights – lights can now be destroyed by shooting or explosions.
Implemented radial force after grenade or dynamite explosion.
Implemented vehicle damage depending on the type of explosive used.
Updated the logic for dropping and managing weapon magazines.
Fixed animation playback for bolt-action weapons.
Fixed incorrect animations for the MP40.
AI & NPC
Removed automatic NPC rotation during dialogue.
Systems
Transition to UE 5.6.
Added a new navigation system that dynamically generates around the player (no longer requires navmesh, improving performance).
Adjusted destruction system for explosives and tank shells (unified system).
Set up a system to swap actors without physics to actors with active physics.
Added bullet hit generation.
Kar98k – added notify to equip animation.
Footsteps now work on more surface materials.
Added cash reporting (Sentry).
Disabled runtime cell transform (FastGeo – experimental plugin), as bullets from Easy Ballistics caused crashes in this mode.
Assets & Data
MainBase – new version of the armory.
Reworked terrain for the mission “TankDestroy”.
With UE 5.6, localization can now be set directly in sequencer – cutscenes updated to use this feature.
New cutscenes.
Adjusted vehicle camera distances.
Fixed ceiling model (light was passing through incorrectly).
Bugfixes (Other)
Adjusted lighting in all available levels and unified it.
Added a condition in the first mission if the player picks up a weapon before receiving the instruction.
Locked doors in Main Base rooms that are not yet available (no content).
Fixed groom binding for passengers.
Source
Changelog.gg summarizes and formats this update. How we read updates.
