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Steam News5 May 20251y ago

Update 0.1.5.0

Gameplay Fixed weapon drop from inventory – the weapon currently held by the player will no longer be discarded The player character now automatically lowers their weapon when approaching an NPC that can be interacted w

Full notes

Full Unknown Operations : The Habitus update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes6 additions12 changes1 removal
  • Gameplay
  • Maps
  • Fixes
  • Balance
  • Performance
fixedGameplayFixed weapon drop from inventory – the weapon currently held by the player will no longer be discarded
changedGameplayThe player character now automatically lowers their weapon when approaching an NPC that can be interacted with
addedGameplayAdded weapon position change while sprinting
changedGameplayFirst version of bayonets for specific weapons
changedGameplayExtra level menu now saves progress like singleplayer levels
changedGameplayTest map adjustments

Unknown Operations : The Habitus changes

fixedFixed weapon drop from inventory – the weapon currently held by the player will no longer be discarded
changedThe player character now automatically lowers their weapon when approaching an NPC that can be interacted with
addedAdded weapon position change while sprinting
changedFirst version of bayonets for specific weapons
changedExtra level menu now saves progress like singleplayer levels

Gameplay

  • Fixed weapon drop from inventory – the weapon currently held by the player will no longer be discarded

  • The player character now automatically lowers their weapon when approaching an NPC that can be interacted with

  • Added weapon position change while sprinting

  • First version of bayonets for specific weapons

  • Extra level menu now saves progress like singleplayer levels

  • Test map adjustments

AI & NPC

  • Changed activation order of AI controller

  • Fixed incorrectly assigned Gameplay Tag on player character that caused NPCs to ignore them

  • Fixed kill count for NPCs in dynamic quests

  • Adjusted perception data for NPCs

  • Fixed NPC initialization after loading or level restart

  • Fixed repeated NPC and vehicle spawning after loading or level restart

  • Extended saved variables for NPCs

  • If an NPC has no target, they do not hold a weapon

  • If an NPC is patrolling and has no target, they only walk

  • New perception prioritization system for NPCs (thrown grenade has the highest priority, followed by the player)

  • Added target attack behavior after NPC spawn

  • Adjusted NPC ammo removal from inventory

  • Further overhaul of NPC Shooter task

  • Adjusted fall damage for NPCs

  • Fixed NPC reinitialization when removed from a certain distance

  • Implemented NPC and actor optimization system based on player distance

Systems

  • Set correct Gameplay Tags for magazines (proper identification in inventory)

  • Activated loading of destroyed objects using instances

Assets & Data

  • New enemy character models

  • New version of Frýdek-Místek train station

  • Moved BP Main Explosives to DataAsset

  • Moved BP Main Character Self dialogs to DataAsset (removed DataTable)

  • Added Luger P08 model for NPCs

Bugfixes (Other)

  • Fixed material functions for virtual textures

Broken Stuff

  • Facial animation playback bug – currently does not play in this version

Source

Steam News / 5 May 2025

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