Repeated intro
Hello everyone! We've released a minor but significant update for you guys. I'll keep this one short and to the point:
What changed
0 fixes2 additions0 changes0 removals
addedSignificant CPU Performance Improvement :Long story short, we've integrated a new plugin which dramatically reduces the CPU cost of rendering a scene ("Draw Calls"). This is significant because not only should this makes the game run noticeably smoother for most players, but it also make the creation of more dense and complex levels possible - as you can expect to see in the "Village" levels we have planned for the near future.
addedGuard Voice Lines Improvements :So most of you probably know we've hired a professional voice actor and are taking guard voice lines much more seriously going forward. We've added over +100 voice lines to guards including some entertaining "idle" voice lines :) This minor patch is a major update in this respect with many more improvements to guard voice lines to come. More minor tweaks and changes over which we'll not go into detail here. We're working towards the next major patch, and I hope it will come out as amazing as we imagine it :) We will of course share the features of this major patch in the coming days so we can get your guys thoughts on them before we dive deep into the development process. Stay tuned! <3
Unknightly changes
addedLong story short, we've integrated a new plugin which dramatically reduces the CPU cost of rendering a scene ("Draw Calls"). This is significant because not only should this makes the game run noticeably smoother for most players, but it also make the creation of more dense and complex levels possible - as you can expect to see in the "Village" levels we have planned for the near future.
addedSo most of you probably know we've hired a professional voice actor and are taking guard voice lines much more seriously going forward. We've added over +100 voice lines to guards including some entertaining "idle" voice lines :) This minor patch is a major update in this respect with many more improvements to guard voice lines to come. More minor tweaks and changes over which we'll not go into detail here. We're working towards the next major patch, and I hope it will come out as amazing as we imagine it :) We will of course share the features of this major patch in the coming days so we can get your guys thoughts on them before we dive deep into the development process. Stay tuned! <3
Long story short, we've integrated a new plugin which dramatically reduces the CPU cost of rendering a scene ("Draw Calls"). This is significant because not only should this makes the game run noticeably smoother for most players, but it also make the creation of more dense and complex levels possible - as you can expect to see in the "Village" levels we have planned for the near future.
Guard Voice Lines Improvements :
So most of you probably know we've hired a professional voice actor and are taking guard voice lines much more seriously going forward. We've added over +100 voice lines to guards including some entertaining "idle" voice lines :) This minor patch is a major update in this respect with many more improvements to guard voice lines to come. More minor tweaks and changes over which we'll not go into detail here. We're working towards the next major patch, and I hope it will come out as amazing as we imagine it :) We will of course share the features of this major patch in the coming days so we can get your guys thoughts on them before we dive deep into the development process. Stay tuned! <3