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Steam News21 December 20178y ago

UNKNIGHTLY - "Major Update" #2

Hey everyone! I'm happy to announce our second significant update. This update brings you new content as well as important improvements.

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Repeated intro

Hey everyone! I'm happy to announce our second significant update. This update brings you new content as well as important improvements. I'll keep it short by pointing out the "Top 4" most significant additions: (there's more but these are the most important / significant ones)

What changed

0 fixes3 additions1 change0 removals
  • Gameplay
  • Maps
  • UI and audio
addedHey everyone! I'm happy to announce our second significant update. This update brings you new content as well as important improvements. I'll keep it short by pointing out the "Top 4" most significant additions: (there's more but these are the most important / significant ones)
addedImproved ClimbingVisual Cues Add a very gentle soft light / outline to the player's hands that lights blue or red depending on if a surface is climbable (blue) or not (red). This will serve as a visual queue for the player when climbing and also help with making surfaces a little more visible when climbing in darker parts of the map.
addedAI Voice / BarksWe're hired a professional voice actor to do the voice acting and completely replace the temporary voice-lines the AI currently has! At this point we've added only a handful of lines but we've already written a sent the voice actor a script of over 200 words - with more to come. We'll add many more lines in the upcoming minor patch!
changedPersonal ThanksI'd like to personally thank the community members who've agreed to part-take in our internal testing rounds and were supportive enough to play through the game, raise bugs and suggest improvements before it was publicly released: WMan22, Supadave, amandagreenway, HOSHI82, NerV, Captaindickhook. You guys are amazing, thank you so much <3

Unknightly changes

addedHey everyone! I'm happy to announce our second significant update. This update brings you new content as well as important improvements. I'll keep it short by pointing out the "Top 4" most significant additions: (there's more but these are the most important / significant ones)
addedVisual Cues Add a very gentle soft light / outline to the player's hands that lights blue or red depending on if a surface is climbable (blue) or not (red). This will serve as a visual queue for the player when climbing and also help with making surfaces a little more visible when climbing in darker parts of the map.
addedWe're hired a professional voice actor to do the voice acting and completely replace the temporary voice-lines the AI currently has! At this point we've added only a handful of lines but we've already written a sent the voice actor a script of over 200 words - with more to come. We'll add many more lines in the upcoming minor patch!
changedI'd like to personally thank the community members who've agreed to part-take in our internal testing rounds and were supportive enough to play through the game, raise bugs and suggest improvements before it was publicly released: WMan22, Supadave, amandagreenway, HOSHI82, NerV, Captaindickhook. You guys are amazing, thank you so much <3

Dungeons: Chapter II !

In the next chapter you are going to venture deeper towards the dungeon exit in your attempt to escape it (You might discover some dark things are going on down there). This is a full blow chapter which varies quite significantly from previous chapters and is said to be more difficult in nature. It could take players anywhere between 45 and 70+ minutes to complete ( estimates based on real player data) depending on skill and experience. I won't give away much here but I recommend you play it through and find out for yourself :)

Improved Climbing

  1. Haptic Feedback - Touch Start soft rumble that when hand is within grabbing distance of a climbable surface. This is intended to convey the human sense of "touch" and act as a cue for letting the player know that a particular a surface is climbable and within climbing range.

  2. Haptic Feedback - Grab: Play intense rumble on successful grab.

  3. Visual Cues Add a very gentle soft light / outline to the player's hands that lights blue or red depending on if a surface is climbable (blue) or not (red). This will serve as a visual queue for the player when climbing and also help with making surfaces a little more visible when climbing in darker parts of the map.

  4. Tolerance & Snapping Increase tolerance for player putting his hand through a wall and make hand model snap to walls up to certain wall penetration depth.

AI Voice / Barks

We're hired a professional voice actor to do the voice acting and completely replace the temporary voice-lines the AI currently has! At this point we've added only a handful of lines but we've already written a sent the voice actor a script of over 200 words - with more to come. We'll add many more lines in the upcoming minor patch!

Lighting Improvements

We’ve made subtle but noticeable changes to the lighting in all levels so even the darkest corners should never be pitch dark. It was important for us to keep the over-all atmosphere dark while at the same time making it possible for players to still see walls and other objects in the darkest corners (even if ever so slightly). ------------------

Personal Thanks

I'd like to personally thank the community members who've agreed to part-take in our internal testing rounds and were supportive enough to play through the game, raise bugs and suggest improvements before it was publicly released: WMan22, Supadave, amandagreenway, HOSHI82, NerV, Captaindickhook. You guys are amazing, thank you so much <3

What's Next

We'll soon be posting our "What's Next" discussion so you guys know what we plan to work on next (just as we did last time). Please feel free to jump in, suggest ideas or re-prioritization if you feel there's more pressing matters that need our attention, or simply let us know what you're most excited for! Hope you enjoy this patch and, as always, we look forward to your feedback! Much love! <3

Source

Steam News / 21 December 2017

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