Full notes
Full UniverCity update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Server
- UI and audio
- Performance
- Maps
UniverCity changes
Update 0.3.3: Disabled fullscreen mode due to being generally buggy.
Changes
Walls are now lowered when placing rooms/buildings. It ended up being pretty hard to place a building behind another building as you could only see where the wall was and not the border. This should hopefully solve that issue.
Added another type of trash to make things look a bit more interesting.
Trash now fades into the floor instead of just disappearing when cleaned up
Fixed students missing lessons when loading a save file This would happen if you saved whilst a student was walking to a lesson, the game wouldn't save the fact they were walking and when it loaded the game again the student would assume it couldn't reach the room.
Added basic command support support on the server console. Currently only "quit" and "save" for now.
Redo the female student models. No longer a copy/paste job from the male model.
Smooth shadow rendering, shows more on lower settings.
Changed the rendering of shadows on water. This occurred due to an optimization on shadow rendering breaking the hack used for water shadows.
Fixed some holes in a few models
Modified the textures of doors and added a few new colors.
Slowed down the snack stop's serving time and fixed a few issues with its script
Internal Changes
Cleaned up some unused code/data from the old idle system
Optimized shadow rendering slightly by doing it at a later rendering stage
Animated model rendering improvements which should allow for slight differences in body shapes when sharing animations.
Reduced the amount of VRAM required slightly by changing the types used for some framebuffers.
Optimized the ECS used internally to save some memory
Optimized some memory allocations in a few hotspots.
Source
Changelog.gg summarizes and formats this update. How we read updates.
