HomeGamesUpdatesPricingMethodology
Steam News1 February 20206y ago

Update 1.0.0 and Open Source Release

This update marks the end of development for now and adds in some basic workshop support. To go along with this release the source code has been released here: https://github.

Full notes

Full UniverCity update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • Workshop
  • Gameplay
addedThis update marks the end of development for now and adds in some basic workshop support.
addedThe license is GPL-3 and the code is the same as the version released on Steam (the Steam version is built with the 'steam' feature enabled). Due to the GPL licensing the steamworks support is disabled by default which breaks things like the 'modding' menu and multiplayer. The assets are not included with the release and will have to be copied from the game on Steam.
changedThe workshop support is basic currently, a 'modding' menu item will be visible to upload mods if a folder other than 'base' exists in the assets folder. Subscribed mods should be available when launching the game.

UniverCity changes

addedThis update marks the end of development for now and adds in some basic workshop support.
addedThe license is GPL-3 and the code is the same as the version released on Steam (the Steam version is built with the 'steam' feature enabled). Due to the GPL licensing the steamworks support is disabled by default which breaks things like the 'modding' menu and multiplayer. The assets are not included with the release and will have to be copied from the game on Steam.
changedThe workshop support is basic currently, a 'modding' menu item will be visible to upload mods if a folder other than 'base' exists in the assets folder. Subscribed mods should be available when launching the game.

This update marks the end of development for now and adds in some basic workshop support.

To go along with this release the source code has been released here: https://github.com/Thinkofname/UniverCity

The license is GPL-3 and the code is the same as the version released on Steam (the Steam version is built with the 'steam' feature enabled). Due to the GPL licensing the steamworks support is disabled by default which breaks things like the 'modding' menu and multiplayer. The assets are not included with the release and will have to be copied from the game on Steam.

The workshop support is basic currently, a 'modding' menu item will be visible to upload mods if a folder other than 'base' exists in the assets folder. Subscribed mods should be available when launching the game.

Source

Steam News / 1 February 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.