Full notes
Full Unification update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Events
- Balance
Unification changes
added pre-run upgrade management to toggle any/all upgrades, Modify -> Upgrade
added multishift upgrade, allowing multiple gravity shifts in a single jump
converted wall jump to an upgrade
converted enemy dash to an upgrade
converted gravity toggle to an upgrade
converted completed item wheel to an upgrade
added upgrade item to crate and shop
added Continue button to upgrade screen during a run to allow skipping
upgrades are now chosen after every level
prevented upgrades from clearing during a rebuild run
replaced gravity grotto reward with upgrade item
added full repair fallback upgrade if all are equipped
added 0 degree snap turn option to disable artificial rotation in VR, Options -> Controls -> Rotation -> Snap Turn
added Storage behavior toggle to disable auto item swapping when picking up a secondary, Options -> Controls -> Storage
removed wall jumping from the tutorial
removed HP from tutorial crate to eliminate distractions
prevented robot body from being stompable
prevented floater stacked boosting
Source
Changelog.gg summarizes and formats this update. How we read updates.
