Full notes
Full Unification update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Performance
- Fixes
- Maps
Unification changes
Climbing
implemented vertical climbing rotation in 0G
added offsets and rotation to simulated hands when rotating while climbing to open up the arms more
prevented accidental repeated hand reswapping while climbing
added smoothing to hands after climbing release
removed airborne requirement for climbing
Power Wheel Tutorial
added power wheel gravity toggle section in tutorial, replacing the original automatic 0G tutorial
Event Horizon Tower Redesign
added ladder rungs and cooling fans to event horizon tower
added pull and trigger sound to event horizon tower plunger
redesigned event horizon tower architecture
updated model for control rod to twin-tipped spiral spear
Core Collapse Redesign
aligned the control rod array to the player spawn position in core collapse
updated event horizon debris model
added core collapse trigger sound
adjusted pitch, spatial blend, doppler level of black hole hum during collapse
enlarged black hole after triggering collapse
added special orange debris ring during collapse
Visual Clarity
added HDR toggle to visuals menu
added MSAA level to visuals menu
removed 1080p limit to game rendering, now matches screen resolution
removed framerate from visuals menu, always matches screen
Fixes
fixed crush not activating on capsule
fixed trap blocks not consistently being grappleable
laser blast hit ring effect now follows the colliding body
made crush trap more visually distinct color
allowed map to use scroll wheel
fixed incomplete swapping behavior when dropping an item while swapping to it
Source
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