Full notes
Full Unification update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Gameplay
- UI and audio
Unification changes
No longer will dying return you to all the way to the beginning, forcing you to retread early biomes, unable to retry the challenge that bested you because the seed is lost.
Get revenge with immediate respawns at the beginning of the level, or retry the entire run by learning the seed upon ejection.
seed is now shown above stats on menu, with an initial ? if unseeded or ! if seeded
unseeded runs now choose from a valid seed which is hidden during play and revealed upon ejection
seed now only regenerates after ejection
reduced penalty of death to automatically respawning at the beginning of the current level with full health
added death reason subtitle while stunned and awaiting respawn
added credits to Options menu
enemies are now automatically dropped if they die while grabbed
extended range of jackhammer and allowed double block destruction
re-enabled collision impact damage, as gravity claws are sufficient to maintain control while falling
simplified tutorial
added keymap tip to beginning of tutorial
Source
Changelog.gg summarizes and formats this update. How we read updates.
