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Steam News29 January 20265mo ago

Update – Bug Fixes and Performance Improvements

This update focuses on stability, visual bug fixes, and overall performance improvements.

In this update2

Full notes

Full Undying One update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions3 changes0 removals
  • Performance
  • Balance
  • Fixes
  • Gameplay
changedThis update focuses on stability, visual bug fixes, and overall performance improvements.
fixed🔧 FixesFixed an issue where a shield visual could remain visible after a debuff ended if it had overwritten an existing shield on the target
fixed🔧 FixesFixed a crash caused by texture duplication when some AI units used their abilities too frequently
fixed🔧 FixesFixed a persistent visual effect that was not properly cleared
changed⚙️ ChangesGeneral performance improvements
changed⚙️ ChangesThe screenshots and trailer have also been updated to better reflect the current state of the game.

Undying One changes

changedThis update focuses on stability, visual bug fixes, and overall performance improvements.
fixedFixed an issue where a shield visual could remain visible after a debuff ended if it had overwritten an existing shield on the target
fixedFixed a crash caused by texture duplication when some AI units used their abilities too frequently
fixedFixed a persistent visual effect that was not properly cleared
changedGeneral performance improvements

This update focuses on stability, visual bug fixes, and overall performance improvements.

🔧 Fixes

  • Fixed an issue where a shield visual could remain visible after a debuff ended if it had overwritten an existing shield on the target

  • Fixed a crash caused by texture duplication when some AI units used their abilities too frequently

  • Fixed a persistent visual effect that was not properly cleared

⚙️ Changes

  • General performance improvements

The screenshots and trailer have also been updated to better reflect the current state of the game.

Thanks to everyone following the project, and feel free to share any feedback!

Source

Steam News / 29 January 2026

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