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Steam News13 March 20251y ago

Update v1.0.3.0 - New High-Difficulty Deep Levels & Start Floor Selection, Recon

Note: Matching is not possible with different versions. Please update to the latest version (v1.0.3.0 displayed at the bottom left of the title screen) before playing. --- Update Details for 1.0.3.

In this update9

Full notes

Full UNDERWARD update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes7 additions7 changes0 removals
  • Server
  • Gameplay
  • UI and audio
  • Events
  • Performance
  • Store
addedReconnection Feature (Experimental)Players who unexpectedly leave the game can now reconnect from the title screen. → Due to strong demand, we have implemented this feature quickly, but since some instability remains, it is currently an experimental function. We appreciate your understanding. → If the host disconnects, the room will be disbanded, making reconnection impossible. If possible, please ensure that the host is in a stable network and performance environment.
addedStart Floor Selection AddedHosts can now select specific start floors in the lobby. → After this update, reaching certain floors will unlock this feature. (Selectable floors include the standard floors 1-5 and floors after clearing 6, 12, and 18.) → Items will not be carried over or supplied when starting from a middle floor.
addedMore Detailed Graphics SettingsIndividual settings for various graphical elements have been added (Quality presets are still available for batch changes).
addedMotion Blur ON/OFF Setting AddedMotion blur can now be disabled to prevent motion sickness.
changedFloors Beyond 13 Become "Sealed Areas"Difficulty has significantly increased for floors beyond 13 to provide a greater challenge for dedicated players. → Enemies appearing in these floors are significantly stronger, with more random placements and spawning patterns. → Floor obstacles are also now randomized. → The difficulty of starting from floor 13 is extremely high.
changedFloors Beyond 13 Become "Sealed Areas"Try clearing up to floor 18, or challenge yourself to see how far you can go!
- Molotov damage1012- Molotov damage increased, buff

UNDERWARD changes

addedPlayers who unexpectedly leave the game can now reconnect from the title screen. → Due to strong demand, we have implemented this feature quickly, but since some instability remains, it is currently an experimental function. We appreciate your understanding. → If the host disconnects, the room will be disbanded, making reconnection impossible. If possible, please ensure that the host is in a stable network and performance environment.
addedHosts can now select specific start floors in the lobby. → After this update, reaching certain floors will unlock this feature. (Selectable floors include the standard floors 1-5 and floors after clearing 6, 12, and 18.) → Items will not be carried over or supplied when starting from a middle floor.
addedIndividual settings for various graphical elements have been added (Quality presets are still available for batch changes).
addedMotion blur can now be disabled to prevent motion sickness.
changedDifficulty has significantly increased for floors beyond 13 to provide a greater challenge for dedicated players. → Enemies appearing in these floors are significantly stronger, with more random placements and spawning patterns. → Floor obstacles are also now randomized. → The difficulty of starting from floor 13 is extremely high.

Note: Matching is not possible with different versions. Please update to the latest version (v1.0.3.0 displayed at the bottom left of the title screen) before playing.

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Update Details for 1.0.3.0

Major Feature Additions

Reconnection Feature (Experimental)

  • Players who unexpectedly leave the game can now reconnect from the title screen. → Due to strong demand, we have implemented this feature quickly, but since some instability remains, it is currently an experimental function. We appreciate your understanding. → If the host disconnects, the room will be disbanded, making reconnection impossible. If possible, please ensure that the host is in a stable network and performance environment.

Start Floor Selection Added

  • Hosts can now select specific start floors in the lobby. → After this update, reaching certain floors will unlock this feature. (Selectable floors include the standard floors 1-5 and floors after clearing 6, 12, and 18.) → Items will not be carried over or supplied when starting from a middle floor.

Clear Time Display in Results

  • Allows for casual time-attack play. → Time is measured from when the elevator doors open until SUCCESS is displayed.

More Detailed Graphics Settings

  • Individual settings for various graphical elements have been added (Quality presets are still available for batch changes).

Motion Blur ON/OFF Setting Added

  • Motion blur can now be disabled to prevent motion sickness.

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Level Design Adjustments

Floors Beyond 13 Become "Sealed Areas"

  • Difficulty has significantly increased for floors beyond 13 to provide a greater challenge for dedicated players. → Enemies appearing in these floors are significantly stronger, with more random placements and spawning patterns. → Floor obstacles are also now randomized. → The difficulty of starting from floor 13 is extremely high.

*With this update, the floors are categorized as follows:* - Floors 1-6: "Standard Area" - Floors 7-12: "Dangerous Area" - Floors 13-18+: "Sealed Area"

Try clearing up to floor 18, or challenge yourself to see how far you can go!

Other Adjustments:

  • Adjusted lighting on floors 7-11.
  • Adjusted item placements on floor 4

(difficulty reduction). - Messages now display upon reaching certain floors. - "False Hope" placed behind a cage. - Reports have been added to specific floors and are now easier to find. - Molotov damage increased from 10 to 12. - Fixed incorrect damage values in certain language settings.

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Minor Fixes

  • Performance optimizations (memory usage and CPU load improvements). - Prompts added to suggest options adjustments in case of severe lag. - Various minor bug fixes and feedback-based improvements.

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Known Issues

  • Game fails to launch (due to FSR) → The upscaling feature (FSR) was enabled by default to improve performance, but there have been reports that some PCs that do not support FSR cannot launch the game. → We will release a patch soon to set FSR to "Off" by default. Please wait for the update.

  • Game fails to launch, showing memory shortage errors → Please check that your PC meets the minimum specifications listed on the store page.

  • Game runs slowly despite meeting specs and optimized settings → Updating your NVIDIA drivers to the latest version may improve performance. Please try this if possible.

  • Game crashes under certain conditions → If this issue persists despite previous updates, please report it via the form below. https://forms.gle/NB88NzwcRNVaWJFp9

  • Desync issues causing mismatched game states → More likely to occur if the host’s network or PC performance is unstable. Please ensure that the host has a stable environment.

  • Abnormal movements when reconnecting while carrying a capsule

  • Various minor issues related to the reconnection feature

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Future Update Plans

  • Fixing known issues. - Improvements to item slot management.

*The following are planned for a future major update:* - New monsters. - New items. - Controller support. - New maps or modes featuring stronger randomization and fresh visual designs.

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This concludes the update notes. We will continue working on updates to enhance your gaming experience, and we appreciate your continued support!

Source

Steam News / 13 March 2025

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