Full notes
Full Underlings update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Maps
Hope you all are doing well, I try to listen to everyone's feedback and improve the game as much as I can, but I need you all to tell me what you like or dislike in the forums or in our new discord =]
Patch notes:
New added:
Whetstone for repairing 40 of item durability
Infused whetstone for repairing 100 of item durability, made by processing normal wheststones in infuser
Musket with steel balls as ammo for late game
Added hardstone floor
Added candles as lights
Added arcane herbs
Added keybind for shift click ( move item to other inventory) and ctrl click (split stack of items)
Added one new tune (Spooky tuba)
Added sprinkler sfx
Changes:
Improved charge attack of some creatures, where before they would spin in one spot after charging
Slightly lowered the amount of villages spawning in grasslands
Slightly increased the distance at which you can build
Improved sounds of some old tunes
Reduced the spawns of second boss (Tentareach) and changed so spectres summon sword skeletons instead of normal skeletons
Improved some projectile assets
Bug fixes:
Fixed a bug where you could pick up armor from inventory when it is closed
Hives no longer spawn any creatures if dealing 0 damage
items no longer disappear if crafting with full inventory
Fixed a bug where loading save games could display villages that arent explored
Reworked map system, before there was a bug on huge worlds that some players couldnt load the map
Fixed a bug where firefly light would show up while in map mode
Additionally we now have a discord:
Join and share your thoughts about the game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
