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Steam News21 May 20215y ago

"Slug" update v1.0 Official release!

Hello everyone, Sorry it took so long, but we are finally here, leaving early access, biggest update as of yet, hopefully you all will enjoy it!

In this update2

Full notes

Full Underlings update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone, Sorry it took so long, but we are finally here, leaving early access, biggest update as of yet, hopefully you all will enjoy it!

What changed

1 fix12 additions18 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Fixes
changedPS: This is not the end, I will continue to try and fix any issues that you may find and as always, all the feedback is appreciated!
addedNew added:New playable character "Sahara"
changedNew added:"Easy" mode, since a lot of people requested easier gameplay, this will be an alternative to normal mode, still giving access to raids but making the gameplay a lot easier, giving automatic HP regen, same as sandbox mode, just a bit slower, reducing creature speed/dmg and other changes.
addedNew added:Added screen effect when getting hurt, to notice damage easier, especially when starving.
changedNew added:Iron fishing rod for faster casting and increased durability over the wooden one.
addedNew added:4 new statues.

Underlings changes

changedPS: This is not the end, I will continue to try and fix any issues that you may find and as always, all the feedback is appreciated!
addedNew playable character "Sahara"
changed"Easy" mode, since a lot of people requested easier gameplay, this will be an alternative to normal mode, still giving access to raids but making the gameplay a lot easier, giving automatic HP regen, same as sandbox mode, just a bit slower, reducing creature speed/dmg and other changes.
addedAdded screen effect when getting hurt, to notice damage easier, especially when starving.
changedIron fishing rod for faster casting and increased durability over the wooden one.

PS: This is not the end, I will continue to try and fix any issues that you may find and as always, all the feedback is appreciated!

Patch notes:

New added:

  • New playable character "Sahara"

  • "Easy" mode, since a lot of people requested easier gameplay, this will be an alternative to normal mode, still giving access to raids but making the gameplay a lot easier, giving automatic HP regen, same as sandbox mode, just a bit slower, reducing creature speed/dmg and other changes.

  • Now each difficulty mode will give different starting items, sandbox giving the best ones and hardcore giving the worst.

  • Added screen effect when getting hurt, to notice damage easier, especially when starving.

  • Arrow turrets (require arrows as ammo)

  • Iron fishing rod for faster casting and increased durability over the wooden one.

  • Huge Slashers sword.

  • Bunny/Knight/Elite warg badge accessories.

  • Sword sheet accessory.

  • Rare blue rose (flower).

  • Hay bale decoration.

  • 4 new statues.

  • Gold crown (helmet).

  • Gold sword.

  • Viking helmet.

  • Added rare swordfish.

  • Added random rocks to ocean biome.

  • Added coal rocks to the world.

  • Added Dirt/Snow/Sand piles in the world.

  • Mech bird vehicle

  • "Cherry blossom", "Never stay down" and "Lonely harp" tunes.

  • A bunch of new SFX, plus some updates to older ones.

  • Added a simple tune to the main menu.

  • Updated the wiki to include all of the creatures and additional improvements. Wiki page

  • 2 New console commands "/help" to list all commands and "/togglerain" to toggle rain/snow on and off.

  • Added warning to saves that are not compatible with current version, can still be played but will be quite broken.

  • Added a bunch of random speech bubbles that can happen from time to time, suggesting what you might want to do.

Changes:

  • Increased fishing rod casting speed and reduced the duration needed to catch fish and improved the chances of catching something.

  • Increased the plants that can be planted in plant pots.

  • Changed the way worlds are generated to make them smoother.

  • Updated the maps to better show exploration.

  • Reduced the roll cooldown.

  • Variuos balancing changes to items and creatures.

  • Balancing changes to bosses and raids.

  • Improved skills for bosses and some creatures.

  • Changed the way raids appear on the map to make it smoother.

  • Updated the attack for "Wood staff"

  • Improved the way fertilizer works to instantly grow the plant instead of requiring multiple uses.

  • Improved how gates look, making them a bit bigger.

  • Increased the amount of arrows crafter per craft.

  • Improved a lot of building placements.

  • Fixed snowfall in tundra.

  • Updated some inputs to look better and smoother.

  • Improved raid notification for multiplayer.

This is the biggest update so far, hopefully worth the 1.0 mark. If people will be interested, I will keep updating the game! =]

Source

Steam News / 21 May 2021

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