Full notes
Full Underlings update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Server
As many people have requested I will be changing up how raids work a bit + other fixes
Patch notes:
Changes
Fixed diagonal movement
Lowered sprinkler sound effect to be less annoying
Nerfed wolf armor to give less move speed
Buffed some bosses, increasing hp and damage
A bunch of item balancing
Magic food consumption increased
Whetstone repair nerfed slightly
Increased day duration by 10 minutes, making it 30minutes per day instead of 20. Giving more time to advance through crafting tiers and experiment
Made the raids weaker at the beginning of the game and harder later
Buffed health of late game enemies
Fixed red screen flash effect in multiplayer
Fixed sounds in multiplayer
Buckets no longer need to be refilled after being filled the first time.
Raid enemies will no longer appear in your base, but now they wont ignore your base either, if you are far from your base and enemy finds your base in the path to reach you, some of them will do damage passing through it.
Made blood mood effect slightly lighter
Enemies will now collide with themselves, making melee enemies harder to cheese since you cant stack them up anymore.
Source
Changelog.gg summarizes and formats this update. How we read updates.