Full notes
Full Undergrown update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Maps
- Balance
Undergrown changes
fixed volume unfocused slider - to have mute and not ever be louder than master volume.
fixed delete world/character confirmation box.
fixed loading bar in world creation menu from flying off the screen. - and crashing into something.. dangerous.
fixed various scenerios where - the loading bar in world creation would get stuck.
made world generation seeds consistent.
fixed torches spawning on water.
fixed plants from spawning on water, when they weren't supposed to.
made blank world seeds randomly choose a seed.
changed world seed box to say "seed... (blank = random seed)".
added wigglyness to loading bar.
broke all previous world saves. (hehe fun) (hehe, sorry..)
world seed is saved to worlds now.
added new biome.
fixed alot of world generation stuff, allowing for easier ways to - change the world generation.
added dungeon_maker node to be used in all future dungeons.
alot of "today"(then) was getting a dungeon generator prepared and ready.
created dungeon maker
redid dungeon maker like 8 times
went with a cooler design, for the dungeon maker
(I call it modular brain room expansion) why was this a patch note.
added cheesy brick tile and item.
dungeon maker places rooms now.
can now connect rooms together with paths.
added in bendy paths.
added png replay recorder to screenshoter.
png replay on save, attempts to use ffmpeg to convert to gif.
fixed dungeon being placed outside of world.
made sure the dungeon creates X amount of rooms, and retries alot. - "random_seed" seed generates 1 total room
fix paths to have little bends in them, and bend the right way.
added smoother bends for each path to the rooms.
merged code into dungeon_maker. - and made it place the tiles aswell.
made sure torches appeared on walls. - and not floating in air when generating doorways.
randomized path a little more.
dungeon now places doors.
made specific rooms of the dungeon that are not surrounded - marked as the entrances, so you can always get into one.
rooms now have a chance of connecting to neighbors they - were not previously connected to.
added 2 more cheese door types.
added art for jail cell bars out of cheese.
adjusted some cheese colors.
me in jail, bad guy... sad face..
some cool doors, for a cool dungeon (room temperature)
haha guess what this is, wrong, its the cheese dungeon thing, yeah.
aligned some of the chests/things
The dungeon of cheese awaits our very existence. even though the dungeon may not be ready, it will be in our hearts forever.
Source
Changelog.gg summarizes and formats this update. How we read updates.
