Full notes
Full Undergrown update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
- Fixes
- Maps
Undergrown changes
List of changes made during this update.
added benchmarking to file feature, to track lag spikes overtime.
fixed sign ui from being not close-able. (pressing escape)
- but its still not usable :P
added the ability to move minimap icons (default key: G).
can also nudge them with arroy keys (default keys).
added function for the controller to simulate typed/repeated keys.
added loading circle graphic.
made sprite loading a little bit faster.
fixed a bunch of objects that had code where functions
- happened in rendering actions, leading to mis-clicks.
added a more proper way to track lag spikes.
waypoints now can be added and modified.
default image for waypoints will be "marker_default".
- (which is a crosshair-like sprite)
bug: waypoint positions for static waypoints are not
- correctly positioned when opening/closing the minimap
added image scrolling node, allowing to designate icons to slots
- to then select images from a list of images.
added searchbox to waypoint editor.
- plus functionality.
added naming box to waypoint editor.
- plus functionality.
waypoint Icon objects will draw their name. (scaling tbd)
added discord presence biome related icons.
added world biome changed method.
fixed some ui_window procedures, making visible_rect and window_rect
- adjusted on the first spawned frame.
made waypoint markers that can be created via right clicking
- and are selectable.
That sums up this update, mostly fixes, and minimap related features.
Source
Changelog.gg summarizes and formats this update. How we read updates.
