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Full Under Par Golf Architect update
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Repeated intro
Hello Fellow Architects
What changed
- Gameplay
- Maps
- Fixes
- Performance
Under Par Golf Architect changes
It took us a little longer than expected, but the wait is finally over the new Fence System is here!
You now have three new fence types to choose from:
Short Fence
Medium Fence
Tall Fence
Fence Details
The new fences are more than just decorative!
Golfers and your avatar can no longer walk through fences.
Golf balls will now bounce off fences instead of passing through them.
If a ball comes to rest next to a fence, the lie will be treated as Default Terrain.
The legacy fences are no longer available in the build menu. If you load an older save, existing old fences will still be there you can sell them, but you won't be able to build any new ones.
Community Feedback
Thanks to your feedback, we've also made a couple of improvements:
Golf balls now come out clean after landing in water or going Out of Bounds.
You can now see whether you've completed all V.I.P. missions for a level.
Fixed controller navigation when selecting Flower Beds.
Fixed incorrect tournament score display.
You can now sell golf terrain even while in debt (when you need the money most!).
Various minor bug fixes.
What's Next
With most of our initial roadmap now in a good place,
we've started looking at the next big improvements, beginning with a complete overhaul of the water system and new terrains! More soon!
We've also received some concerning feedback about performance, not just on consoles, but on PC as well. Improving optimization is now one of our top priorities, so we're working hard to deliver that 360 no-scope, 300 FPS, GG WP experience. ːchicken_wowː
Steam Machine
We also tested the game on the new Steam machine to make sure we're ready for its launch, and we're happy to report that the experience was excellent. We're super happy with the results and really hope you will be too!
I hope to see you on the green
Yves
Source
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