Full notes
Full Under Par Golf Architect update
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Repeated intro
Hello Fellow Architects!
What changed
- Gameplay
- Maps
- Fixes
- Balance
- Performance
Under Par Golf Architect changes
Finally we are here with a HUGE update! Just a quick note, the windows version is the 1.1.2 and the MAC version is 1.1.1, but they are the same game. I just was too lazy to rebuild it on MAC -.-
Changelog:
Added:
Flower beds
Ball washer
New tournament result ( Toggle between Strokes and Score)
Reworked:
Putting
Now you can terraform ( lower or rise) the Hole and Tee
The entire career flow, now you can exit directly to the map and you will spawn near the current level
Fixed:
Live It! animation when missing the ball.
Live It! stuck in black screeen after structure interaction.
Tournament, golfer wander
Sometime Golfer can not reach a destination and will lower framerate
Shot out of park in tournaments count as hole-in-one
Balance
Tournament golfers rebalance
“is this paradise” Achievement
“or hell” Achievement
Know issues ( this are HIGH priority and we are still working on, but they haven't made it in this patchːsteamsadː):
In Live It! the ball when dirty seems not to roll, this is a shader problem that will be fixed soon. If you have Live It! Stats effect disabled in the settings you will not see the ball get dirty.
Wood fences are still undergoing refactoring.
I hope you like what you see here and let us know is we are gouing in the right direction!!
Also we have 2 question for you all:
What do you think about updates that include new meaningful achievements? Yes or No?
When a ball lands in the water, do you expect it to be clean or not? There are 2 different mindsets in the studio, one think you will not recover the ball so you will use a new one, the other one think that you land in the muddy water and the ball is still some how dirty...
See you on the green
Yves
Source
Changelog.gg summarizes and formats this update. How we read updates.
