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Full Under Par Golf Architect update
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Repeated intro
Hello fellow architects!
What changed
- Gameplay
- Maps
Today I'm here to talk a little bit bout the new addition to the game and the Out of Bound ( OB) rework!
First thing first, we added more customization to the Trees, now you can chose between 3 different size:
Small: golfer will try to shoot over them, the better the golfer less of an obstacle this size of tree are.
Medium: the normal size that you are all familiar with.
Tall: golfer will not attempt to throw over them, it's almost impossible
Now some more technical discussions:
Rocks: it's not Ob anymore, but the ball bounces erratically when it lands in rocks. and if the ball end in the rock even after the bounce it triggers the "relief for an unplayable ball".
Trees
it's not Ob anymore, relief for an unplayable ball in case it's too much under a tree Water : relief for an unplayable ball Path : it's not Ob anymore, will be handled like the default terrane ("Base").
OB
too far from the current hole
Relief for an unplayable ball If your ball comes to rest in a position where a shot is not reasonably possible, such as deep bushes, heavy rough, or obstructed terrain, you may declare the ball unplayable. Taking relief adds a one-stroke penalty, after which the ball is repositioned to the nearest valid point on the current hole.
Some quality of life improvements:
Start screen now works also with the mouse click and not only with the space bar.
New "Live it! stats effect" settings that will toggle the Hunger, thirst, energy and bathroom effects while playing golf.
No more Bankruptcy in Sandbox
Not showing the follow cam while playing Golf!
I hope this little/big update is a right step in the right direction, let us know what you think.
See you on the green
Yves
Source
Changelog.gg summarizes and formats this update. How we read updates.
