Full notes
Full Under Par Golf Architect update
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Repeated intro
Hello fellow architects!
What changed
- Gameplay
- UI and audio
- Balance
Under Par Golf Architect changes
A quick hotfix patch to address two major issues:
For all German players, we discovered a localization problem that breaks the mission from Level 6 onwards. This patch should fix it. We’re not sure if it will repair existing save files—if you still experience issues, please restart Level 6, “Seidenstraße.”
All buildings and props are now unlocked in Sandbox Mode. This feature was originally planned for Friday’s patch, but it was already included in the project when we discovered the German localization bug.
I’d also like to take a moment to address some of the issues players are reporting:
Score System: Many players are leaving negative reviews because they don’t understand the “Handicap” system. We are currently investigating how to improve this—possibly by making the Handicap system optional in the settings.
Day 1 DLC: This decision unfortunately backfired, as some players feel exploited or perceive us as a greedy company. In reality, this choice was made in good faith: we wanted to keep the base game under $20 so more players could try it. We also aim to support our games long-term with updates and improvements.
Bugs: We tested the game extensively: two public playtests, more than four months of public demo, and both internal and external QA. However, nothing compares to thousands of players engaging with the game simultaneously. Please be patient—the team is already working hard to fix the reported issues :)
“Discouraging” Hard Holes: This is a misconception. The game is designed to start with more accessible levels for amateur players. As you progress, golfers become more advanced and naturally expect more challenging, less repetitive holes.
AI use: In Broken Arms Games we believe in the craftmanship of the art in videogame, so NO AI TOOL where used in production with the onlyu exeption of ChatGpt to correct the patch notes and some social/marketing post. We are not native English speaker team so we whrite stuff in ItalianEnglish and use this tool to correct the grammar :)
- Golfer not following waypoints/ hitting treesat the moment the goplfer think they are too good for what they are in reality, we can change that the golfer try to shoot toward the waypoints, but this will open up a lot of new unwahted behaviors. So now is time to fine tune this befhaviors and find the best solution, maybe let's talk about it togheter on discord or here on the Comunity HUB
Overall, we made this game with a lot of love and care. Every decision was carefully considered, although we are working within budget constraints. We are human, and we read all your feedback and reviews—please keep the discussion respectful, this will go a long way for the morale of the team involved.
On a more positive note, here’s what we’re working on next:
In progress:
Tournament scoring displayed as +/- relative to par
Camera tilt with controller
UI showing distance between waypoints
Cursor movement in “Live It!” mode will no longer move the camera
Less intrusive hole design overlay
Quality-of-life improvements, including clearer career mode progression and skill point usage
Coming later:
More customization options and decorations
AI golfer and Career Mode balancing
New hole rating system
And much more!
Thank you all so much for the amazing feedback—it truly means a lot to us, and if you would like to support our work you can help us a lot by leaving a review here on steam, this will signal the steam algoritme to "work" for us and not "against" us :)
Best, Yves
Source
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