HomeGamesUpdatesPricingMethodology
Steam News27 March 20263mo ago

Our biggest update YET!

🏌️‍♂️ Under Par Golf Architect – Major Update! Hello Architects! We’re here to drop a hot new update — our biggest so far! 🔥 We’ve received an incredible amount of feedback, and we’ve worked quickly to address it.

In this update13

Full notes

Full Under Par Golf Architect update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes5 additions18 changes1 removal
  • Gameplay
  • Maps
  • Balance
  • Fixes
  • Performance
  • UI and audio
added🏌️‍♂️ Under Par Golf Architect – Major Update!We’re here to drop a hot new update — our biggest so far! 🔥 We’ve received an incredible amount of feedback, and we’ve worked quickly to address it.
added⭐ NEW FEATURESMap Selection Improvements – The map selection carousel can now be moved using mouse clicks .
changed🔧 GAMEPLAY IMPROVEMENTSAdjusted course rating balance — previously required too many greens and hazards to achieve an A rating .
removed⛳ Golfer Behavior ImprovementsGolfers will no longer aim shots toward other holes .
changed⛳ Golfer Behavior ImprovementsReduced tendency to always pick the shortest path , allowing more creative course layouts.
changed⛳ Golfer Behavior ImprovementsOngoing improvements to shot simulation .

Under Par Golf Architect changes

addedWe’re here to drop a hot new update — our biggest so far! 🔥 We’ve received an incredible amount of feedback, and we’ve worked quickly to address it.
addedMap Selection Improvements – The map selection carousel can now be moved using mouse clicks .
changedAdjusted course rating balance — previously required too many greens and hazards to achieve an A rating .
removedGolfers will no longer aim shots toward other holes .
changedReduced tendency to always pick the shortest path , allowing more creative course layouts.

🏌️‍♂️ Under Par Golf Architect – Major Update!

Hello Architects!

We’re here to drop a hot new update — our biggest so far! 🔥 We’ve received an incredible amount of feedback, and we’ve worked quickly to address it.

Without further ado, here’s the full changelog:

NEW FEATURES

  • Close the Gate System – Close the main gate and all golfers will leave the course instantly.

  • Map Selection Improvements – The map selection carousel can now be moved using mouse clicks.

🔧 GAMEPLAY IMPROVEMENTS

  • Adjusted course rating balance — previously required too many greens and hazards to achieve an A rating.

⛳ Golfer Behavior Improvements

  • Golfers will no longer aim shots toward other holes.

  • Reduced tendency to always pick the shortest path, allowing more creative course layouts.

  • Ongoing improvements to shot simulation.

  • Fixed issues with the hole solver when water interrupts paths.

⚖️ BALANCING

🏌️ Golfer Performance

  • Long shots are now more powerful.

  • Putting difficulty increased for more realistic outcomes.

  • Weed and Trash will effect only nearby golfers!

  • You can see weed and trash in the overlay menu.

  • Overlay menu changed white to dark gray to save your eyes!

  • Ongoing tuning of golfer needs (hunger, thirst, energy).

🤖 AI & SIMULATION

  • Fixed an issue where golfers would not complete the final hole during tournaments.

🧠 Needs & Decision Making

  • Golfers now prioritize closer options to satisfy their needs.

  • AI will now properly exit the course when gates are closed.

  • Improved gardener activity levels.

🛤️ Pathfinding Improvements

  • Fixed NavMesh issues causing agents to get stuck with high population counts.

  • Reduced pathfinding problems in forest areas (now walkable with higher movement cost).

👥 SOCIAL & GROUPS

  • Added UI support for golfer groups.

  • Groups can now share outfits for better visual clarity.

🏢 STAFF & FACILITIES

  • Improved Staff House functionality:

    • Increased recovery capacity (previously limited to one employee at a time).

  • Benches

    • Queue limited to 1 for clearer and more predictable behavior.

  • Increased effective range of trash bins.

🖥️ UI / UX IMPROVEMENTS

  • Expanded UI with more detailed and useful information.

  • Improved clarity on how course ratings are influenced by reviews.

  • Added better visibility into golfer preferences (e.g., decorations like flowerbeds).

  • Now you can see where the golfers is headed!

🔄 Queue System

  • Queues now reorder dynamically based on actual agent positions.

⚠️ KNOWN ISSUES / WORK IN PROGRESS

  • Tutorial/demo difficulty is currently too high (will be balanced in a future update).

  • It can be difficult to understand when and where money is earned.

  • Golfer hole ratings are not always clearly visible.

  • Some 3D UI elements interfere with mouse clicks (e.g., hole lock pins).

IM SURE I'M MISSING SOMETHING!!!!!!!!!!!!! ( For example the quality settings in the settings -.-)

Thanks again for your amazing feedback — it’s helping us shape the game in a big way 💚 If you're enjoying the progress, consider leaving a Steam review — it helps us a lot!

See you on the course! ⛳

Source

Steam News / 27 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.