In this update2
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Full Under Par Golf Architect update
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Repeated intro
Hello Architects, we wanted to write this message last week but we have been very busy with the development and we totally forgot it, but finally here we are: next playtest is coming this week, Wednesday July 30th at 3PM UTC (it will last a weer or so, no need to rush, take your time).
What changed
- Gameplay
- Maps
- Store
- Fixes
- Performance
- UI and audio
Under Par Golf Architect changes
We hope to have a lot of new architects joining the community but we are pretty sure a lot of people that played last build would love to try it again (you are super welcome and please share your thoughts also on the new stuff), here below a little bit of a changelog to identify what we have done/what you are going to try out:
NEW
A new VIP golfer added — they’re rich, picky, and definitely better than you.
Bigger map! More room for chaos, creativity, and grass.
More placeable structures! Build your dream golf empire (or nightmare).
You can now organize tournaments! Invite the masses, crown champions, and pretend you're not in it for the money.
Weeds are now a problem! But don’t worry, we hired a guy just for that.
Queue management & shotgun play system: golfers now head to the first free hole like civilized chaos.
Your avatar gets a cool new animation during creation – because first impressions matter.
More cosmetics to customize your golfer – now with extra flair.
Female golfer customization leveled up. More options, more style.
Now playable in Russian! Добро пожаловать!
Now playable in Korean! 환영합니다!
FIXED
No more moonwalking golfers. They’ve finally learned how feet work.
Clubhouse employees won’t get stuck in eternal queue limbo anymore.
Vanished the pink squares and weird rendering lines – you're welcome, eyes.
Frame rate wonkiness smoothed out (especially that cursed pink square).
Handymen now animate like real humans, not haunted marionettes.
Edge scrolling behaves properly now – no more accidental scenic tours.
Tidied up a few localization bugs – your language should look a lot less weird.
Are we sure everything will work fine? absolutely not :) but we are sure that with all the community help we will be able to have a good time and collect so many feedbacks that will be essential for the rest of the development.
Remember to join our Discord community and feel free to share your gameplay experience on the Community Hub or even stream it on your favourite platform.
See you all on the green in less then 48 hours, Broken Arms Games team
Source
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