Full notes
Full Under Dead update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- Fixes
- Store
Added:
Hazard mode: A more challenging game mode
1 new gun
Changes:
Returning to the class menu will automatically select the last class played
The progress of the night will be shown
Event Flags will no longer be displayed during the night
Crates now display event flags
Balance Changes:
Small Pistol: Quality 1 → 2
AK: 7 → 17 Dmg | 25 → 35 Attack CD
Shotgun: 9 → 13 Pellets
Automatic Rifle: 4 → 5 Dmg
- Coin Roll-10% Speed → Removed effect
Suit: +10 → +5 Attack CD
Removed enemy dmg scaling
Zombie scientist can no longer spawn in the early days
Enemies have a rare chance of spawning in pairs
Survivor will regenerate HP slowly to increase their survivability
Zombie meat: 90 → 120 Max HP
Bug Fixes:
Fixed guns shooting instantly after deployment
Fixed incorrect stats for enemies in the bestiary
Adjusted the position of the kills in the bestiary
Adjusted zombie swat arm position
Fixed Shop Skipper achievement getting activated when returning to menu
Source
Changelog.gg summarizes and formats this update. How we read updates.
