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Steam News22 December 20232y ago

Update #17 - Holiday Update

Hi there! I'm excited to release an update that adds a new area to the map and brings several quality of life features. [Map] Outskirts The Outskirts District is a new area west of the Residential District.

In this update5

Full notes

Full Undeadly update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes5 additions6 changes2 removals
  • Maps
  • Gameplay
  • Events
  • UI and audio
  • Workshop
  • Balance
addedHi there!I'm excited to release an update that adds a new area to the map and brings several quality of life features.
addedMap] OutskirtsThe Outskirts District is a new area west of the Residential District.
changedMap] OutskirtsHere you will find a burger restaurant, supermarket, ambulance and a military area. Have fun exploring and looting!
removedGame] Clearable BarricadesThese are items in the map that take time to remove.
changedGame] Clearable BarricadesOnce they are cleared, you can access previously blocked off areas.
changedQuality of Life] Automated ActionsYou will still see all regular camera events while automated, so for example, if a zombie gets too close, you can move away or attack it as you normally would.

Undeadly changes

addedI'm excited to release an update that adds a new area to the map and brings several quality of life features.
addedThe Outskirts District is a new area west of the Residential District.
changedHere you will find a burger restaurant, supermarket, ambulance and a military area. Have fun exploring and looting!
removedThese are items in the map that take time to remove.
changedOnce they are cleared, you can access previously blocked off areas.

Hi there!

I'm excited to release an update that adds a new area to the map and brings several quality of life features.

[Map] Outskirts

The Outskirts District is a new area west of the Residential District.

Here you will find a burger restaurant, supermarket, ambulance and a military area. Have fun exploring and looting!

[Game] Clearable Barricades

  • These are items in the map that take time to remove.

  • Once they are cleared, you can access previously blocked off areas.

  • The salvage faster ability also increases the speed a survivor will clear objects.

[Quality of Life] Automated Actions

  • Survivors will automatically progress actions to completion when scavenging, salvaging, or clearing objects.

  • You can see that a survivor is automated as they have different action point icons.

  • You can cancel the automation by moving the survivor or by using equipment.

  • You will still see all regular camera events while automated, so for example, if a zombie gets too close, you can move away or attack it as you normally would.

  • This setting can be disabled in the options menu under 'Options => Game => Automate Survivor Actions'

  • In future updates, this will also be applied to healing in the Medical Bay and completing tasks in the Workshop.

Patch Notes

  • [Audio] Added sound effects to looting.

  • [Audio] Added a new night-time music track 'Shadows and Dust' from Scott Buckley.

  • [Quality of Life] The inventory menu will automatically open when a survivor has finished scavenging or salvaging a container and it is still their turn.

  • [Quality of Life] Added a warning when loading saves which are potentially too old for the current version of the game.

  • [Balance] Reduced the spawn rate of putrid zombies outside of the Putrid Den. (12% => 8%)

  • [Bug] Fixed a bug where salvage faster would not apply its benefit in some cases.

  • [Bug] Fixed a bug where multiple hazards of the same type could incorrectly be added to a unit in some cases.

As always, be sure to drop any feedback in the Discord server or the in game feedback tool.

I appreciate your time and attention!

Thanks, ːsteamthumbsupː Ryan

Source

Steam News / 22 December 2023

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