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Steam News16 September 20241y ago

Update 23 - Fixes, Balance & New Support Abilities

Hi there I've released a small update to address some feedback since the launch. I've receive a ton of feedback, with some people drawing attention to bugs and common pain points. Thanks for this support!

In this update3

Full notes

Full Undeadly update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions3 changes0 removals
  • Balance
  • Fixes
  • Store
changedRemaining Patch Notes[Balance] Study durations in the Library are now fixed at 12 turns [14]. They no longer increase for subsequent library sessions, whereas previously they got longer for each time the survivor studied.
fixedRemaining Patch Notes[Bug] Fixed a bug which would prevent a save loading during the World Storm.
fixedRemaining Patch Notes[Bug] Fixed a bug where the auto-repair shop would be inaccessible because the barricade could not be reached.
fixedRemaining Patch Notes[Bug] Fixed a bug where the scavenging abilities in the ability tree showed information for communicator abilities.
changedRemaining Patch Notes[Balance] Abilities token costs reduced for most expensive abilities. This is to encourage more class hybridisation. Marksman - Ability Token Cost [3] Overkill - Ability Token Cost [2] Overkill - Action Point Cost [2] Sweeper - Ability Token Cost [2] Expert Engineering - Ability Token Cost [3] Projects Complete Faster - Ability Token Cost [3] Expert Healing - Ability Token Cost [3] Faster Healing - Ability Token Cost [3] Advanced Leadership - Ability Token Cost [3] Communicator - Action Point Cost [2]
changedRemaining Patch Notes[Balance] Buffed the Armour Shredding ammo payload Increased the armour shredding effect [70%] Increased the damage dealt to unarmoured zombies [85%]

Undeadly changes

changed[Balance] Study durations in the Library are now fixed at 12 turns [14]. They no longer increase for subsequent library sessions, whereas previously they got longer for each time the survivor studied.
fixed[Bug] Fixed a bug which would prevent a save loading during the World Storm.
fixed[Bug] Fixed a bug where the auto-repair shop would be inaccessible because the barricade could not be reached.
fixed[Bug] Fixed a bug where the scavenging abilities in the ability tree showed information for communicator abilities.
changed[Balance] Abilities token costs reduced for most expensive abilities. This is to encourage more class hybridisation. Marksman - Ability Token Cost [3] Overkill - Ability Token Cost [2] Overkill - Action Point Cost [2] Sweeper - Ability Token Cost [2] Expert Engineering - Ability Token Cost [3] Projects Complete Faster - Ability Token Cost [3] Expert Healing - Ability Token Cost [3] Faster Healing - Ability Token Cost [3] Advanced Leadership - Ability Token Cost [3] Communicator - Action Point Cost [2]

Hi there

I've released a small update to address some feedback since the launch. I've receive a ton of feedback, with some people drawing attention to bugs and common pain points. Thanks for this support!

New Support Ability: Focus

Listen closely and try to locate any potential nearby threats. When a survivor does this, the approximate locations of threats will be revealed in a short radius.

  • This is useful for approaching areas with limited visibility.

  • Focus costs 1 ability token and is available in low tier workshops, so it is a very accessible ability.

  • The 'scavenger' preset survivor starts the game with this ability.

New Support Ability: Prepare

Ends the survivor's turn. One action point is spent preparing. After that, any remaining action points will be transferred to the next turn.

  • Useful for tactically distributing your actions - there are often situations where you can wait a turn but will require more action points the next turn.

  • Prepare costs 2 ability tokens and is available in medium tier workshops.

Remaining Patch Notes

  • [Balance] Study durations in the Library are now fixed at 12 turns [14]. They no longer increase for subsequent library sessions, whereas previously they got longer for each time the survivor studied.

  • [Bug] Fixed a bug which would prevent a save loading during the World Storm.

  • [Bug] Fixed a bug where the auto-repair shop would be inaccessible because the barricade could not be reached.

  • [Bug] Fixed a bug where the scavenging abilities in the ability tree showed information for communicator abilities.

  • [Balance] Abilities token costs reduced for most expensive abilities. This is to encourage more class hybridisation.

    • Marksman - Ability Token Cost [3]

    • Overkill - Ability Token Cost [2]

    • Overkill - Action Point Cost [2]

    • Sweeper - Ability Token Cost [2]

    • Expert Engineering - Ability Token Cost [3]

    • Projects Complete Faster - Ability Token Cost [3]

    • Expert Healing - Ability Token Cost [3]

    • Faster Healing - Ability Token Cost [3]

    • Advanced Leadership - Ability Token Cost [3]

    • Communicator - Action Point Cost [2]

  • [Balance] Buffed the Armour Shredding ammo payload

    • Increased the armour shredding effect [70%]

    • Increased the damage dealt to unarmoured zombies [85%]

Thanks ːsteamthumbsupː Ryan

Source

Steam News / 16 September 2024

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