Full notes
Full Undeadly update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Performance
- Server
Hi there!
I'm excited to release an update that focuses on extending the melee system by adding new status effects and new weapons.
Let's dive in!
[Game] Melee Extensions
| Status | Description |
|---|---|
| Steam post image | Stun - Zombies that are stunned cannot move. Blunt melee weapons have a moderate chance to stun. |
| Steam post image | Decapitation - When attacking a zombie with a headshot, there is a chance the zombie will be decapitated. Bladed weapons are most suited to this task. |
| Steam post image | Kneecapping - A zombie that is kneecapped will instantly become a crawler regardless of remaining health. Some blunt melee weapons have a moderate chance to kneecap zombies. |
[Equipment] New Weapons
Three new weapons have been added. Check them out!
[Balance] Weapon Rebalances
Existing melee weapons have had decapitation and kneecapping chances added where applicable. Some weapons have been tuned.
| Weapon | Changes |
|---|---|
| Axe | Decapitation => 70% |
| Bat (wire) | Damage [80-115] to [80-105] Stun => 40% Kneecap => 30% |
| Crowbar | Stun => 30% Kneecap => 15% |
| Machete | Bleed 40% => 30% Decapitation => 25% |
| Spear | Stun => 20% |
| FAL | Headshot 60% => 62% |
| Mosin | Headshot 62% => 61% |
| M700s | Headshot 62% => 63% |
Patch Notes
[Game] Passive zombies will no longer open doors.
[Game] Added doors to the survivor base.
[Input] You can now drag-pan the game camera by holding the middle mouse button and moving the mouse. Link
You can invert the movement in the options menu under 'Options => Controls => Invert Camera Drag-Pan'
You can adjust the sensitivity under 'Options => Controls => Camera Drag-Pan Sensitivity'
[Quality of Life] Weapon information screens such as in the inventory or weapon crafter now display chances for decapitation, kneecapping and base headshot values for applicable weapons.
[Bug] Fixed a bug where cancelling studying would not revert the number of times studied.
[Bug] Fixed a bug where cancelling studying after pausing would not remove the paused session.
[Bug] Fixed a bug where the time dial would occasionally be stuck on the screen.
[Bug] Fixed a regression where grenade explosions had stopped interacting with physics objects.
[Bug] Fixed a bug where rebinding an input action using a controller would fail in some cases.
[Bug] Fixed a bug where scrolling during the rebinding operation would break the timeout.
As always, be sure to drop any feedback in the Discord server or the in game feedback tool.
I appreciate your time and attention!
Thanks, ːsteamthumbsupː Ryan
Source
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