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Steam News26 October 20232y ago

Update #16 - Halloween

Hi there! I'm excited to release an update that focuses on extending the melee system by adding new status effects and new weapons. Let's dive in!

Full notes

Full Undeadly update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes5 additions2 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Performance
  • Server
addedHi there!I'm excited to release an update that focuses on extending the melee system by adding new status effects and new weapons.
addedEquipment] New WeaponsThree new weapons have been added. Check them out!
addedBalance] Weapon RebalancesExisting melee weapons have had decapitation and kneecapping chances added where applicable. Some weapons have been tuned.
removedPatch Notes[Game] Passive zombies will no longer open doors.
addedPatch Notes[Game] Added doors to the survivor base.
addedPatch Notes[Input] You can now drag-pan the game camera by holding the middle mouse button and moving the mouse. Link You can invert the movement in the options menu under 'Options => Controls => Invert Camera Drag-Pan' You can adjust the sensitivity under 'Options => Controls => Camera Drag-Pan Sensitivity'

Hi there!

I'm excited to release an update that focuses on extending the melee system by adding new status effects and new weapons.

Let's dive in!

[Game] Melee Extensions

StatusDescription
Steam post imageStun - Zombies that are stunned cannot move. Blunt melee weapons have a moderate chance to stun.
Steam post imageDecapitation - When attacking a zombie with a headshot, there is a chance the zombie will be decapitated. Bladed weapons are most suited to this task.
Steam post imageKneecapping - A zombie that is kneecapped will instantly become a crawler regardless of remaining health. Some blunt melee weapons have a moderate chance to kneecap zombies.

[Equipment] New Weapons

Three new weapons have been added. Check them out!

[Balance] Weapon Rebalances

Existing melee weapons have had decapitation and kneecapping chances added where applicable. Some weapons have been tuned.

WeaponChanges
AxeDecapitation => 70%
Bat (wire)Damage [80-115] to [80-105] Stun => 40% Kneecap => 30%
CrowbarStun => 30% Kneecap => 15%
MacheteBleed 40% => 30% Decapitation => 25%
SpearStun => 20%
FALHeadshot 60% => 62%
MosinHeadshot 62% => 61%
M700sHeadshot 62% => 63%

Patch Notes

  • [Game] Passive zombies will no longer open doors.

  • [Game] Added doors to the survivor base.

  • [Input] You can now drag-pan the game camera by holding the middle mouse button and moving the mouse. Link

    • You can invert the movement in the options menu under 'Options => Controls => Invert Camera Drag-Pan'

    • You can adjust the sensitivity under 'Options => Controls => Camera Drag-Pan Sensitivity'

  • [Quality of Life] Weapon information screens such as in the inventory or weapon crafter now display chances for decapitation, kneecapping and base headshot values for applicable weapons.

  • [Bug] Fixed a bug where cancelling studying would not revert the number of times studied.

  • [Bug] Fixed a bug where cancelling studying after pausing would not remove the paused session.

  • [Bug] Fixed a bug where the time dial would occasionally be stuck on the screen.

  • [Bug] Fixed a regression where grenade explosions had stopped interacting with physics objects.

  • [Bug] Fixed a bug where rebinding an input action using a controller would fail in some cases.

  • [Bug] Fixed a bug where scrolling during the rebinding operation would break the timeout.

As always, be sure to drop any feedback in the Discord server or the in game feedback tool.

I appreciate your time and attention!

Thanks, ːsteamthumbsupː Ryan

Source

Steam News / 26 October 2023

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