Greetings fellow Unbroken, 0.9.4.1.A just went live. This was supposed to be a smaller update but actually got a bit bigger than expected.
In this update1
Full notes
Full Unbroken: The Awakening update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes6 additions7 changes0 removals
Balance
Gameplay
UI and audio
Events
changedGreetings fellow Unbroken,Also worth noting: that the next months are also the final months at which the game will be available at the Early Access price . Once the game the game leaves Early Access and goes 1.0. the price will get bumped up to a similar one to Neckbreak (circa 15.99$ ). Right now UtA, besides the EA price, also has the Autumn Sale discount so you can grab it 25% off till 6th September, or grab the Doorbreaker bundle for a really good price. Now moving on to the update:
addedGreetings fellow Unbroken,Added Gore toggle variations : this came out as a rather unexpected addition. Mainly due to the fact that most of the clips for social media were getting censored recently. Hence added the toggle for personal use, but ultimately made it a public toggle, with an additional variation including a mild preset, which should prove handy if you would prefect the impact to be less over the top. Worth noting: I thoroughly tested this and it seems to be working fine. However if you would note something working worse than before, please let me know.
addedGreetings fellow Unbroken,Added no AI VA toggle : if you want the voice acting to be only human a new preset has just been added and replaces all enemies that use AI voices to be replaced with human ones. Huge shout out to Hell+ for contributing the awesome VA here. You can toggle this with the new button added to the sound settings.
changedGreetings fellow Unbroken,Significant overhauls to a few levels: certain levels or sections got a large detail boost or got completely reworked. Including, not limited to Uptown South and West, Midtown, Himmelstein and Central Train Stations and more. Steam post image
changedGreetings fellow Unbroken,explosion with debris burst event in trenches war memory on completed
changedAlso worth noting: that the next months are also the final months at which the game will be available at the Early Access price . Once the game the game leaves Early Access and goes 1.0. the price will get bumped up to a similar one to Neckbreak (circa 15.99$ ). Right now UtA, besides the EA price, also has the Autumn Sale discount so you can grab it 25% off till 6th September, or grab the Doorbreaker bundle for a really good price. Now moving on to the update:
addedAdded Gore toggle variations : this came out as a rather unexpected addition. Mainly due to the fact that most of the clips for social media were getting censored recently. Hence added the toggle for personal use, but ultimately made it a public toggle, with an additional variation including a mild preset, which should prove handy if you would prefect the impact to be less over the top. Worth noting: I thoroughly tested this and it seems to be working fine. However if you would note something working worse than before, please let me know.
addedAdded no AI VA toggle : if you want the voice acting to be only human a new preset has just been added and replaces all enemies that use AI voices to be replaced with human ones. Huge shout out to Hell+ for contributing the awesome VA here. You can toggle this with the new button added to the sound settings.
changedSignificant overhauls to a few levels: certain levels or sections got a large detail boost or got completely reworked. Including, not limited to Uptown South and West, Midtown, Himmelstein and Central Train Stations and more. Steam post image
changedexplosion with debris burst event in trenches war memory on completed
Greetings fellow Unbroken,
0.9.4.1.A just went live. This was supposed to be a smaller update but actually got a bit bigger than expected. This is most likely one of the final (if not last) updates before leaving Early Access with the following major update(slated for late Dec 25 / Jan 26).
Also worth noting
that the next months are also the final months at which the game will be available at the Early Access price . Once the game the game leaves Early Access and goes 1.0. the price will get bumped up to a similar one to Neckbreak (circa 15.99$ ). Right now UtA, besides the EA price, also has the Autumn Sale discount so you can grab it 25% off till 6th September, or grab the Doorbreaker bundle for a really good price.
Now moving on to the update
AddedAdded Gore toggle variationsthis came out as a rather unexpected addition. Mainly due to the fact that most of the clips for social media were getting censored recently. Hence added the toggle for personal use, but ultimately made it a public toggle, with an additional variation including a mild preset, which should prove handy if you would prefect the impact to be less over the top. Worth noting: I thoroughly tested this and it seems to be working fine. However if you would note something working worse than before, please let me know.
AddedAdded no AI VA toggleif you want the voice acting to be only human a new preset has just been added and replaces all enemies that use AI voices to be replaced with human ones. Huge shout out to Hell+ for contributing the awesome VA here. You can toggle this with the new button added to the sound settings.
AdjustedSignificant overhauls to a few levelscertain levels or sections got a large detail boost or got completely reworked. Including, not limited to Uptown South and West, Midtown, Himmelstein and Central Train Stations and more. Steam post image
Vonderpark optimisation for low-medium LOD effect preset.
explosion with debris burst event in trenches war memory on completed
asylum loonies voice add
fist post attack transition forearms added
avatar cleanup otto chat
tranlsations updated (russian boss names, otto quest etc)
bandit royal animation midt uptown tweaks (run and walk and dash)
tutorial UI order tweaks and fixes (hint fixes to avoid displaying above pause/main menu)
Updated tutorial hint on trench teleport. Now will hint to use shrine for checkpoint before displaying crouch hint
midtown added lighting main optimisation for LOD vars
stabber/tallboy enemies lighting tweaks to be more moody and shadow blended
central station post liberation cops variation
uptown ticket machine details update
vending machine superkick physical object variation with destruct/disable logic
added book hint icons to library and obsidian and to main outro summary wolrd event info
So that's it for this one. Thanks for tuning in and till the next one! Cheers, Mike