Update log
Full Unbroken: The Awakening update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
Greetings fellow Unbroken,
Dropping a siginificant Demo update today. The build is from the upcoming 3rd major update which includes a lot of refinement, polish as well as a new language.
Changes include:
Russian added: translation handled by the talented Kristina and Andrei,
who also did awesome work with the Neckbreak translation. Hope you enjoy it!
New fist attacks and transition states
Updated gore and impact effects
New visual settings and options
Reworked chat GUI
New level intros and intermission graphics and animations
Lots of microdetails throughout the demo levels.
New cool Black / White / Red resin filter (selectable as seeing red, or strongs in general settings)
Early game balance (initial trail by fire in the trenches is now a bit more forgiving)
Updated pistol muzzle flash
Stronger visual cue/light for mistveil woods arcade set level main exit
Multiple smaller bug fixes and tweaks
The full game will get a boatload of other good stuff when the 3rd major update goes live on the 23rd together with Boomstock.
Recommend tuning in. Bound to be loads of cool game here. UtA will be getting its 3rd major update to mark the occassion. And with it: new levels, even more destruction (including a destruction playground!), new tunes, new moody setpieces, loads of new details, secrets... and a whole lot more, but we will get down to that in full detail on Tuesday.
Thanks for tuning in and till then! Mike
Source
